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Current diffusion-based face animation methods generally adopt a ReferenceNet (a copy of U-Net) and a large amount of curated self-acquired data to learn appearance features, as robust appearance features are vital for ensuring temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Yue Han , Junwei Zhu , Yuxiang Feng , Xiaozhong Ji , Keke He , Xiangtai Li , zhucun xue , Yong Liu

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xavier Thomas , Youngsun Lim , Ananya Srinivasan , Audrey Zheng , Deepti Ghadiyaram

Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…

Computer Vision and Pattern Recognition · Computer Science 2022-09-01 Mingyuan Zhang , Zhongang Cai , Liang Pan , Fangzhou Hong , Xinying Guo , Lei Yang , Ziwei Liu

The development of robust, generalized models in human activity recognition (HAR) has been hindered by the scarcity of large-scale, labeled data sets. Recent work has shown that virtual IMU data extracted from videos using computer vision…

Computer Vision and Pattern Recognition · Computer Science 2023-05-08 Zikang Leng , Hyeokhyen Kwon , Thomas Plötz

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Image-to-video (I2V) generation seeks to produce realistic motion sequences from a single reference image. Although recent methods exhibit strong temporal consistency, they often struggle when dealing with complex, non-repetitive human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Ashkan Taghipour , Morteza Ghahremani , Mohammed Bennamoun , Farid Boussaid , Aref Miri Rekavandi , Zinuo Li , Qiuhong Ke , Hamid Laga

Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Tiankai Hang , Huan Yang , Bei Liu , Jianlong Fu , Xin Geng , Baining Guo

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Zhuo Li , Mingshuang Luo , Ruibing Hou , Xin Zhao , Hao Liu , Hong Chang , Zimo Liu , Chen Li

To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Patrik Jonell , Taras Kucherenko , Gustav Eje Henter , Jonas Beskow

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Jiaman Li , Jiajun Wu , C. Karen Liu

Motion transfer aims to transfer the motion of a driving video to a source image. When there are considerable differences between object in the driving video and that in the source image, traditional single domain motion transfer approaches…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Borun Xu , Biao Wang , Jinhong Deng , Jiale Tao , Tiezheng Ge , Yuning Jiang , Wen Li , Lixin Duan

Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Mingjie Wei , Xuemei Xie , Guangming Shi

Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…

Graphics · Computer Science 2025-06-03 Yueqian Guo , Tianzhao Li , Xin Lyu , Jiehaolin Chen , Zhaohan Wang , Sirui Xiao , Yurun Chen , Yezi He , Helin Li , Fan Zhang

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Ziyan Guo , Zeyu Hu , De Wen Soh , Na Zhao

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Markos Diomataris , Nikos Athanasiou , Omid Taheri , Xi Wang , Otmar Hilliges , Michael J. Black

The primary challenges in visible-infrared person re-identification arise from the differences between visible (vis) and infrared (ir) images, including inter-modal and intra-modal variations. These challenges are further complicated by…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Jiarui Li , Zhen Qiu , Yilin Yang , Yuqi Li , Zeyu Dong , Chuanguang Yang

Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…

Machine Learning · Computer Science 2021-01-15 Simon Alexanderson , Éva Székely , Gustav Eje Henter , Taras Kucherenko , Jonas Beskow

Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Mu Li , Yin Wang , Zhiying Leng , Jiapeng Liu , Frederick W. B. Li , Xiaohui Liang
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