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Current diffusion-based face animation methods generally adopt a ReferenceNet (a copy of U-Net) and a large amount of curated self-acquired data to learn appearance features, as robust appearance features are vital for ensuring temporal…
Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions…
The development of robust, generalized models in human activity recognition (HAR) has been hindered by the scarcity of large-scale, labeled data sets. Recent work has shown that virtual IMU data extracted from videos using computer vision…
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…
Image-to-video (I2V) generation seeks to produce realistic motion sequences from a single reference image. Although recent methods exhibit strong temporal consistency, they often struggle when dealing with complex, non-repetitive human…
Recent works on language-guided image manipulation have shown great power of language in providing rich semantics, especially for face images. However, the other natural information, motions, in language is less explored. In this paper, we…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in…
To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…
Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…
Motion transfer aims to transfer the motion of a driving video to a source image. When there are considerable differences between object in the driving video and that in the source image, traditional single domain motion transfer approaches…
Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…
Large Language Model (LLM)-driven digital humans have sparked a series of recent studies on co-speech gesture generation systems. However, existing approaches struggle with real-time synthesis and long-text comprehension. This paper…
Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…
Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world…
Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are…
The primary challenges in visible-infrared person re-identification arise from the differences between visible (vis) and infrared (ir) images, including inter-modal and intra-modal variations. These challenges are further complicated by…
Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…
Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties…