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Let $G=(V,E,w)$ be a weighted undirected graph with $n$ vertices and $m$ edges, and fix a set of $s$ sources $S\subseteq V$. We study the problem of computing {\em almost shortest paths} (ASP) for all pairs in $S \times V$ in both classical…
For fixed $h \geq 2$, we consider the task of adding to a graph $G$ a set of weighted shortcut edges on the same vertex set, such that the length of a shortest $h$-hop path between any pair of vertices in the augmented graph is exactly the…
All-pairs shortest paths (APSP) remains a major bottleneck for large-scale graph analytics, as data movement with cubic complexity overwhelms the bandwidth of conventional memory hierarchies. In this work, we propose RAPID-Graph to address…
Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental…
The Halpern algorithm is a powerful fixed point approximation method for finding the closest point in the fixed point set of a nonexpansive mapping to the initial point. However, in practice, it is not necessarily true that this algorithm…
We present two algorithms for the minimum feedback vertex set problem in planar graphs: an $O(n \log n)$ PTAS using a linear kernel and balanced separator, and a heuristic algorithm using kernelization and local search. We implemented these…
Hash tables are ubiquitous, and the choice of hash function, which maps a key to a bucket, is key to their performance. We argue that the predominant approach of fixing the hash function for the lifetime of the hash table is suboptimal and…
This paper presents a new technique for data slicing of distributed programs running on a hierarchy of machines. Data slicing can be realized as a program transformation that partitions heaps of machines in a hierarchy into independent…
The shortest path problem in graphs is fundamental to AI. Nearly all variants of the problem and relevant algorithms that solve them ignore edge-weight computation time and its common relation to weight uncertainty. This implies that taking…
Many robots are not equipped with a manipulator and many objects are not suitable for prehensile manipulation (such as large boxes and cylinders). In these cases, pushing is a simple yet effective non-prehensile skill for robots to interact…
We investigate dynamic versions of geometric set cover and hitting set where points and ranges may be inserted or deleted, and we want to efficiently maintain an (approximately) optimal solution for the current problem instance. While their…
We study the fully dynamic All-Pairs Shortest Paths (APSP) problem in undirected edge-weighted graphs. Given an $n$-vertex graph $G$ with non-negative edge lengths, that undergoes an online sequence of edge insertions and deletions, the…
Given a graph, the shortest-path problem requires finding a sequence of edges with minimum cumulative length that connects a source vertex to a target vertex. We consider a variant of this classical problem in which the position of each…
Networked discrete dynamical systems are often used to model the spread of contagions and decision-making by agents in coordination games. Fixed points of such dynamical systems represent configurations to which the system converges. In the…
Dynamic graphs, featuring continuously updated vertices and edges, have grown in importance for numerous real-world applications. To accommodate this, graph frameworks, particularly their internal data structures, must support both…
A tree-packing is a collection of spanning trees of a graph. It has been a useful tool for computing the minimum cut in static, dynamic, and distributed settings. In particular, [Thorup, Comb. 2007] used them to obtain his dynamic min-cut…
Given a basic block of instructions, finding a schedule that requires the minimum number of registers for evaluation is a well-known problem. The problem is NP-complete when the dependences among instructions form a directed-acyclic graph…
Path finding algorithm addresses problem of finding shortest path from source to destination avoiding obstacles. There exist various search algorithms namely A*, Dijkstra's and ant colony optimization. Unlike most path finding algorithms…
The single-source shortest path (SSSP) problem is a well-studied problem that is used in many applications. In the parallel setting, a work-efficient algorithm that additionally attains $o(n)$ parallel depth has been elusive. Alternatively,…
Fixpoints are ubiquitous in computer science and when dealing with quantitative semantics and verification one often considers least fixpoints of (higher-dimensional) functions over the non-negative reals. We show how to approximate the…