English
Related papers

Related papers: Near-Optimal Heaps and Dijkstra on Pointer Machine…

200 papers

The All-Pairs Shortest Paths (APSP) problem is one of the fundamental problems in theoretical computer science. It asks to compute the distance matrix of a given $n$-vertex graph. We revisit the classical problem of maintaining the distance…

Data Structures and Algorithms · Computer Science 2024-08-28 Xiao Mao

An algorithm on weighted graphs is called universally optimal if it is optimal for every input graph, in the worst case taken over all weight assignments. Informally, this means the algorithm is competitive even with algorithms that are…

Data Structures and Algorithms · Computer Science 2026-02-19 Benjamin Aram Berendsohn

Approximating the set of reachable states of a dynamical system is an algorithmic yet mathematically rigorous way to reason about its safety. Although progress has been made in the development of efficient algorithms for affine dynamical…

Systems and Control · Computer Science 2022-05-03 Sergiy Bogomolov , Marcelo Forets , Goran Frehse , Andreas Podelski , Christian Schilling , Frédéric Viry

We study the selection problem, namely that of computing the $i$th order statistic of $n$ given elements. Here we offer a data structure called \emph{selectable sloppy heap} handling a dynamic version in which upon request: (i)~a new…

Data Structures and Algorithms · Computer Science 2017-08-11 Adrian Dumitrescu

In this paper, how to efficiently find the optimal path in complex warehouse layout and make real-time decision is a key problem. This paper proposes a new method of Proximal Policy Optimization (PPO) and Dijkstra's algorithm, Proximal…

Robotics · Computer Science 2024-11-12 Keqin Li , Lipeng Liu , Jiajing Chen , Dezhi Yu , Xiaofan Zhou , Ming Li , Congyu Wang , Zhao Li

Fast training of large machine learning models requires distributed training on AI clusters consisting of thousands of GPUs. The efficiency of distributed training crucially depends on the efficiency of the network interconnecting GPUs in…

Networking and Internet Architecture · Computer Science 2025-06-11 Erfan Nosrati , Majid Ghaderi

We consider the problem of scheduling $n$ jobs on $m$ uniform machines while minimizing the makespan ($Q||C_{\max}$) and maximizing the minimum completion time ($Q||C_{\min}$) in an online setting with migration of jobs. In this online…

Data Structures and Algorithms · Computer Science 2025-08-13 Hauke Brinkop , David Fischer , Klaus Jansen

We study optimal Multi-robot Path Planning (MPP) on graphs, in order to improve the efficiency of multi-robot system (MRS) in the warehouse-like environment. We propose a novel algorithm, OMRPP (One-way Multi-robot Path Planning) based on…

Robotics · Computer Science 2021-07-27 Jiaxi Huo , Ronghao Zheng , Meiqin Liu , Senlin Zhang

Downsampling and path planning are essential in robotics and autonomous systems, as they enhance computational efficiency and enable effective navigation in complex environments. However, current downsampling methods often fail to preserve…

Robotics · Computer Science 2025-04-22 Yihui Mao , Shuo Liu

Fixtures for constraining the movement of parts have been extensively investigated in robotics, since they are essential for using robots in automated manufacturing. This paper deals with the design and optimized synthesis of a special type…

Computational Geometry · Computer Science 2020-05-19 Tom Tsabar , Efi Fogel , Dan Halperin

Contraction Hierarchies is a successful speedup-technique to Dijkstra's seminal shortest path algorithm that has a convenient trade-off between preprocessing and query times. We investigate a shared-memory parallel implementation that uses…

Data Structures and Algorithms · Computer Science 2012-08-14 Dennis Luxen , Dennis Schieferdecker

A single-commodity congestion approximator for a graph is a compact data structure that approximately predicts the edge congestion required to route any set of single-commodity flow demands in a network. A hierarchical congestion…

Data Structures and Algorithms · Computer Science 2025-12-22 Monika Henzinger , Robin Münk , Harald Räcke

This paper introduces the batch-parallel Compressed Packed Memory Array (CPMA), a compressed, dynamic, ordered set data structure based on the Packed Memory Array (PMA). Traditionally, batch-parallel sets are built on pointer-based data…

Data Structures and Algorithms · Computer Science 2024-02-20 Brian Wheatman , Randal Burns , Aydın Buluç , Helen Xu

Perfect hash functions can potentially be used to compress data in connection with a variety of data management tasks. Though there has been considerable work on how to construct good perfect hash functions, there is a gap between theory…

Data Structures and Algorithms · Computer Science 2007-05-23 Fabiano C. Botelho , Rasmus Pagh , Nivio Ziviani

A modified version of the Dijkstra algorithm using an inventive contraction hierarchy is proposed. The algorithm considers a directed acyclic graph with a conical or semi-circular structure for which a pair of edges is chosen iteratively…

Data Structures and Algorithms · Computer Science 2015-03-20 Ugochi A. Okengwu , Enoch O. Nwachukwu , Emmanuel N. Osegi

All traditional methods of computing shortest paths depend upon edge-relaxation where the cost of reaching a vertex from a source vertex is possibly decreased if that edge is used. We introduce a method which maintains lower bounds as well…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-31 Vijay K. Garg

In this paper, we show new data structures maintaining approximate shortest paths in sparse directed graphs with polynomially bounded non-negative edge weights under edge insertions. We give more efficient incremental…

Data Structures and Algorithms · Computer Science 2025-02-17 Adam Górkiewicz , Adam Karczmarz

We present a new heuristic point-to-point routing algorithm based on contraction hierarchies (CH). Given an epsilon >= 0, we can prove that the length of the path computed by our algorithm is at most (1+epsilon) times the length of the…

Data Structures and Algorithms · Computer Science 2010-02-05 Robert Geisberger

Priority queue, often implemented as a heap, is an abstract data type that has been used in many well-known applications like Dijkstra's shortest path algorithm, Prim's minimum spanning tree, Huffman encoding, and the branch-and-bound…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-18 Yanhao Chen , Fei Hua , Chaozhang Huang , Jeremy Bierema , Chi Zhang , Eddy Z. Zhang

Explorable heap selection is the problem of selecting the $n$th smallest value in a binary heap. The key values can only be accessed by traversing through the underlying infinite binary tree, and the complexity of the algorithm is measured…

Data Structures and Algorithms · Computer Science 2024-09-12 Sander Borst , Daniel Dadush , Sophie Huiberts , Danish Kashaev