Related papers: Near-Optimal Heaps and Dijkstra on Pointer Machine…
Priority queues are data structures that maintain a dynamic collection of elements and allow inserting new elements and removing the smallest element. The most widely known and used priority queue is likely the implicit binary heap, even…
A $(\beta,\epsilon)$-hopset for a weighted undirected $n$-vertex graph $G=(V,E)$ is a set of edges, whose addition to the graph guarantees that every pair of vertices has a path between them that contains at most $\beta$ edges, whose length…
In the age of real-time online traffic information and GPS-enabled devices, fastest-path computations between two points in a road network modeled as a directed graph, where each directed edge is weighted by a "travel time" value, are…
This paper describes the shortest path problem in weighted graphs and examines the differences in efficiency that occur when using Dijkstra's algorithm with a Fibonacci heap, binary heap, and self-balancing binary tree. Using C++…
The pairing heap is a simple "self-adjusting" implementation of a heap (priority queue). Inserting an item into a pairing heap or decreasing the key of an item takes O(1) time worst-case, as does melding two heaps. But deleting an item of…
The approximate single-source shortest-path problem is as follows: given a graph with nonnegative edge weights and a designated source vertex $s$, return estimates of the distances from~$s$ to each other vertex such that the estimate falls…
The smooth heap and the closely related slim heap are recently invented self-adjusting implementations of the heap (priority queue) data structure. We analyze the efficiency of these data structures. We obtain the following amortized bounds…
GPS receivers embedded in cell phones and connected vehicles generate a series of location measurements that can be used for various analytical purposes. A common pre-processing step of this data is the so-called map matching. The goal of…
In this paper, we investigate optimization problems with nonnegative and orthogonal constraints, where any feasible matrix of size $n \times p$ exhibits a sparsity pattern such that each row accommodates at most one nonzero entry. Our…
Exact computation of shortest paths in weighted graphs has been traditionally studied in one of two settings. First, one can assume that the edge weights are real numbers and all the performed operations on reals (typically comparisons and…
We propose and discuss a new computational method for the numerical approximation of reachable sets for nonlinear control systems. It is based on the support vector machine algorithm and represents the set approximation as a sublevel set of…
This paper extends and generalizes the well-known cut-matching game framework and provides a novel cut-strategy that produces constant-hop expanders. Constant-hop expanders are a significant strengthening of regular expanders with the…
Dijkstra's algorithm is the standard method for computing shortest paths on arbitrary graphs. However, it is slow for large graphs, taking at least linear time. It has been long known that for real world road networks, creating a hierarchy…
Chazelle [JACM00] introduced the soft heap as a building block for efficient minimum spanning tree algorithms, and recently Kaplan et al. [SOSA2019] showed how soft heaps can be applied to achieve simpler algorithms for various selection…
In this paper, we propose a new method for path planning to a point for robot in environment with obstacles. The resulting algorithm is implemented as a simple variation of Dijkstra's algorithm. By adding a constraint to the shortest-path,…
This work explores the use of topological tools for achieving effective non-prehensile manipulation in cluttered, constrained workspaces. In particular, it proposes the use of persistent homology as a guiding principle in identifying the…
The main contribution of this paper is the proof of the convexity of the omni-directional tethered robot workspace (namely, the set of all tether-length-admissible robot configurations), as well as a set of distance-optimal tethered path…
Given a weighted undirected graph $G=(V,E,w)$, a hopset $H$ of hopbound $\beta$ and stretch $(1+\epsilon)$ is a set of edges such that for any pair of nodes $u, v \in V$, there is a path in $G \cup H$ of at most $\beta$ hops, whose length…
The smooth heap is a recently introduced self-adjusting heap [Kozma, Saranurak, 2018] similar to the pairing heap [Fredman, Sedgewick, Sleator, Tarjan, 1986]. The smooth heap was obtained as a heap-counterpart of Greedy BST, a binary search…
We study stochastic combinatorial optimization problems where the objective is to minimize the expected maximum load (a.k.a.\ the makespan). In this framework, we have a set of $n$ tasks and $m$ resources, where each task $j$ uses some…