Related papers: Talker-T2AV: Joint Talking Audio-Video Generation …
While Diffusion Generative Models have achieved great success on image generation tasks, how to efficiently and effectively incorporate them into speech generation especially translation tasks remains a non-trivial problem. Specifically,…
Portrait animation aims to synthesize talking videos from a static reference face, conditioned on audio and style frame cues (e.g., emotion and head poses), while ensuring precise lip synchronization and faithful reproduction of speaking…
Diffusion models have gained tremendous success in text-to-image generation, yet still lag behind with visual understanding tasks, an area dominated by autoregressive vision-language models. We propose a large-scale and fully end-to-end…
Diffusion-based audio-driven talking-head generation enables realistic portrait animation, but also introduces risks of misuse, such as fraud and misinformation. Existing protection methods are largely limited to a single modality, and…
With the rise of diffusion models, audio-video generation has been revolutionized. However, most existing methods rely on separate modules for each modality, with limited exploration of unified generative architectures. In addition, many…
Text-to-audio (TTA) generation is a recent popular problem that aims to synthesize general audio given text descriptions. Previous methods utilized latent diffusion models to learn audio embedding in a latent space with text embedding as…
Despite diffusion models having shown powerful abilities to generate photorealistic images, generating videos that are realistic and diverse still remains in its infancy. One of the key reasons is that current methods intertwine spatial…
While considerable progress has been made in achieving accurate lip synchronization for 3D speech-driven talking face generation, the task of incorporating expressive facial detail synthesis aligned with the speaker's speaking status…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
This paper studies an efficient multimodal data communication scheme for video conferencing. In our considered system, a speaker gives a talk to the audiences, with talking head video and audio being transmitted. Since the speaker does not…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Video and audio content creation serves as the core technique for the movie industry and professional users. Recently, existing diffusion-based methods tackle video and audio generation separately, which hinders the technique transfer from…
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This…
Talking Head Generation (THG) has emerged as a transformative technology in computer vision, enabling the synthesis of realistic human faces synchronized with image, audio, text, or video inputs. This paper provides a comprehensive review…
Talking face generation aims to synthesize a face video with precise lip synchronization as well as a smooth transition of facial motion over the entire video via the given speech clip and facial image. Most existing methods mainly focus on…
Current talking-head generation has gradually shifted from GAN-based methods to diffusion-based paradigms, achieving remarkable progress in visual fidelity and temporal consistency. However, inter-frame flicker remains prevalent in existing…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Audio-visual generation is rapidly advancing from short clips to minute-long content, while existing evaluation protocols remain largely confined to short-form settings. Existing benchmarks primarily focus on 5--10 second text-conditioned…