Related papers: The Constructive $\mu$-calculus: Game Semantics an…
This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…
We obtain, for the first time, a modular many-valued semantics for combined logics, which is built directly from many-valued semantics for the logics being combined, by means of suitable universal operations over partial non-deterministic…
We carry out a semantic study of the constructive modal logic CK. We provide a categorical duality linking the algebraic and birelational semantics of the logic. We then use this to prove Sahlqvist style correspondence and completeness…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
We revisit the duality between Kripke and algebraic semantics of intuitionistic and intuitionistic modal logic. We find that there is a certain mismatch between the two semantics, which means that not all algebraic models can be embedded…
Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…
Cirquent calculus is a proof system manipulating circuit-style constructs rather than formulas. Using it, this article constructs a sound and complete axiomatization CL16 of the propositional fragment of computability logic (the…
In categorical compositional semantics of natural language one studies functors from a category of grammatical derivations (such as a Lambek pregroup) to a semantic category (such as real vector spaces). We compositionally build…
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…
The Kripke semantics of classical propositional normal modal logic is made algebraic via an embedding of Kripke structures into the larger class of pointed stably supported quantales. This algebraic semantics subsumes the traditional…
We study a conservative extension of classical propositional logic distinguishing between four modes of statement: a proposition may be affirmed or denied, and it may be strong or classical. Proofs of strong propositions must be…
The notion of covariant-contravariant refinement (CC-refinement, for short) is a generalization of the notions of bisimulation, simulation and refinement. This paper introduces CC-refinement modal $\mu$-calculus (CCRML$^{\mu}$) obtained…
The study of modal logic has witnessed tremendous development following the introduction of Kripke semantics. However, recent developments in programming languages and type theory have led to a second way of studying modalities, namely…
The characterization of second-order type isomorphisms is a purely syntactical problem that we propose to study under the enlightenment of game semantics. We study this question in the case of second-order λ$\mu$-calculus, which can be…
Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…
Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…
This article presents a computational semantics for classical logic using constructive type theory. Such semantics seems impossible because classical logic allows the Law of Excluded Middle (LEM), not accepted in constructive logic since it…
Game logic was introduced by Rohit Parikh in the 1980s as a generalisation of propositional dynamic logic (PDL) for reasoning about outcomes that players can force in determined 2-player games. Semantically, the generalisation from programs…
We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…
Algorithms for model checking and satisfiability of the modal $\mu$-calculus start by converting formulas to alternating parity tree automata. Thus, model checking is reduced to checking acceptance by tree automata and satisfiability to…