Related papers: The Constructive $\mu$-calculus: Game Semantics an…
We define game semantics for the constructive $\mu$-calculus and prove its equivalence to bi-relational semantics. As an application, we use the game semantics to prove that the $\mu$-calculus collapses to modal logic over the modal logic…
In this paper, we generalize modal $\mu$-calculus to the non-distributive (lattice-based) modal $\mu$-calculus and formalize some scenarios regarding categorization using it. We also provide a game semantics for the developed logic. The…
We present a family of paraconsistent counterparts of the constructive modal logic CK. These logics aim to formalise reasoning about contradictory but non-trivial propositional attitudes like beliefs or obligations. We define their…
In this paper we provide two new semantics for proofs in the constructive modal logics CK and CD. The first semantics is given by extending the syntax of combinatorial proofs for propositional intuitionistic logic, in which proofs are…
We investigate quantitative extensions of modal logic and the modal mu-calculus, and study the question whether the tight connection between logic and games can be lifted from the qualitative logics to their quantitative counterparts. It…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
The probabilistic modal {\mu}-calculus is a fixed-point logic designed for expressing properties of probabilistic labeled transition systems (PLTS's). Two equivalent semantics have been studied for this logic, both assigning to each state a…
This paper revisits the well-established relationship between the modal mu calculus and parity games to show that it is even more robust than previously known. It addresses the question of whether the descriptive complexity of modal mu…
The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…
We present a labelled and non-wellfounded calculus for the bimodal provability logic CS. The system is obtained by modelling the Kripke-like semantics of this logic. As in arXiv:2309.00532, we enforce the second-order property of converse…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…
The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…
We define a family of propositional constructive modal logics corresponding each to a different classical modal system. The logics are defined in the style of Wijesekera's constructive modal logic, and are both proof-theoretically and…
Argumentation is one of the most popular approaches of defining a~non-monotonic formalism and several argumentation based semantics were proposed for defeasible logic programs. Recently, a new approach based on notions of conflict…
We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…
We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…
Game Logic is an excellent setting to study proofs-about-programs via the interpretation of those proofs as programs, because constructive proofs for games correspond to effective winning strategies to follow in response to the opponent's…
The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…
We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style extension of Parigot's lambda-mu-calculus to represent proofs of…