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Concurrent parameterized games involve a fixed yet arbitrary number of players. They are described by finite arenas in which the edges are labeled with languages that describe the possible move combinations leading from one vertex to…

Logic in Computer Science · Computer Science 2025-05-22 Nathalie Bertrand , Patricia Bouyer , Gaëtan Staquet

The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens…

Formal Languages and Automata Theory · Computer Science 2012-02-03 Krishnendu Chatterjee , Nathanaël Fijalkow

We introduce layered automata, a subclass of alternating parity automata that generalises deterministic automata. Assuming a consistency property, these automata are history deterministic and 0-1 probabilistic. We show that every…

Formal Languages and Automata Theory · Computer Science 2026-01-23 Antonio Casares , Christof Löding , Igor Walukiewicz

Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions…

Computation and Language · Computer Science 2026-05-27 Eilam Shapira , Moshe Tennenholtz , Roi Reichart

The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…

Logic · Mathematics 2009-02-11 Szczepan Hummel , Henryk Michalewski , Damian Niwinski

We consider extensions of monadic second order logic over $\omega$-words, which are obtained by adding one language that is not $\omega$-regular. We show that if the added language $L$ has a neutral letter, then the resulting logic is…

Formal Languages and Automata Theory · Computer Science 2020-02-24 Mikołaj Bojańczyk , Edon Kelmendi , Rafał Stefański , Georg Zetzsche

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

Logic in Computer Science · Computer Science 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…

Machine Learning · Statistics 2023-02-03 Shohei Ohsawa

We consider partially observable Markov decision processes (POMDPs) with {\omega}-regular conditions specified as parity objectives. The class of {\omega}-regular languages extends regular languages to infinite strings and provides a robust…

Logic in Computer Science · Computer Science 2013-09-12 Krishnendu Chatterjee , Martin Chmelik , Mathieu Tracol

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2017-01-11 Erich Graedel , Igor Walukiewicz

$\omega$-clones are multi-sorted structures that naturally emerge as algebras for infinite trees, just as $\omega$-semigroups are convenient algebras for infinite words. In the algebraic theory of languages, one hopes that a language is…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Mikołaj Bojańczyk , Bartek Klin

The third author noticed in his 1992 PhD Thesis [Sim92] that every regular tree language of infinite trees is in a class $\Game (D\_n({\bf\Sigma}^0\_2))$ for some natural number $n\geq 1$, where $\Game$ is the game quantifier. We first give…

Formal Languages and Automata Theory · Computer Science 2015-03-12 Olivier Finkel , Dominique Lecomte , Pierre Simonnet

This paper investigates acceptance conditions for finite automata recognizing omega-regular languages. As a first result, we show that, under any acceptance condition that can be defined in the MSO logic, a finite automaton can recognize at…

Formal Languages and Automata Theory · Computer Science 2013-10-21 Julien Cervelle , Alberto Dennunzio , Enrico Formenti , Julien Provillard

Let $X=(V\!X,E\!X)$ be an infinite, locally finite, connected graph without loops or multiple edges. We consider the edges to be oriented, and $E\!X$ is equipped with an involution which inverts the orientation. Each oriented edge is…

Combinatorics · Mathematics 2019-03-07 Christian Lindorfer , Wolfgang Woess

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

Random experiments that are simple and clear enough to be performed by human agents feature prominently in the teaching of elementary stochastics as well as in games. We present Alea, a domain-specific language for the specification of…

Programming Languages · Computer Science 2025-08-07 Baltasar Trancón y Widemann , Markus Lepper

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2012-08-29 Erich Graedel , Igor Walukiewicz

Transformer language models encode the notion of word order using positional information. Most commonly, this positional information is represented by absolute position embeddings (APEs), that are learned from the pretraining data. However,…

Computation and Language · Computer Science 2022-10-25 Koustuv Sinha , Amirhossein Kazemnejad , Siva Reddy , Joelle Pineau , Dieuwke Hupkes , Adina Williams

Transformer language models have made tremendous strides in natural language understanding tasks. However, the complexity of natural language makes it challenging to ascertain how accurately these models are tracking the world state…

Computation and Language · Computer Science 2022-05-17 Shubham Toshniwal , Sam Wiseman , Karen Livescu , Kevin Gimpel