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Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Chinmay Talegaonkar , Yash Belhe , Ravi Ramamoorthi , Nicholas Antipa

Subspace clustering aims to group data points into multiple clusters of which each corresponds to one subspace. Most existing subspace clustering approaches assume that input data lie on linear subspaces. In practice, however, this…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Liangli Zhen , Dezhong Peng , Wei Wang , Xin Yao

Scientific visualization tools are currently not optimized to create cinematic, production-quality representations of numerical data for the purpose of science communication. In our pipeline \texttt{Estra}, we outline a step-by-step process…

Instrumentation and Methods for Astrophysics · Physics 2020-06-02 Patrick D. Aleo , Simon J. Lock , Donna J. Cox , Stuart A. Levy , J. P. Naiman , A. J. Christensen , Kalina Borkiewicz , Robert Patterson

We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly find a global minimum shadow cost in constant runtime complexity. Additionally,…

Graphics · Computer Science 2020-05-15 Dawoon Jung , Fridger Schrempp , Seunghee Son

Current GPU rasterization procedure is limited to narrow views in rectilinear perspective. While industries demand curvilinear perspective in wide-angle views, like Virtual Reality and Virtual Film Production industry. This paper delivers…

Graphics · Computer Science 2020-10-20 Jakub Maximilian Fober

Recently, 3D Gaussian splatting (3D-GS) has gained popularity in novel-view scene synthesis. It addresses the challenges of lengthy training times and slow rendering speeds associated with Neural Radiance Fields (NeRFs). Through rapid,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Sharath Girish , Kamal Gupta , Abhinav Shrivastava

In the era of pre-trained models, image clustering task is usually addressed by two relevant stages: a) to produce features from pre-trained vision models; and b) to find clusters from the pre-trained features. However, these two stages are…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 W. He , Z. Huang , X. Meng , X. Qi , R. Xiao , C. -G. Li

Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yuanyuan Gao , Hao Li , Jiaqi Chen , Zhengyu Zou , Zhihang Zhong , Dingwen Zhang , Xiao Sun , Junwei Han

3D Gaussian Splatting (3DGS) has recently gained significant attention for high-quality and efficient view synthesis, making it widely adopted in fields such as AR/VR, robotics, and autonomous driving. Despite its impressive algorithmic…

A novel combination of two widely-used clustering algorithms is proposed here for the detection and reduction of high data density regions. The Density Based Spatial Clustering of Applications with Noise (DBSCAN) algorithm is used for the…

Computational Physics · Physics 2023-07-19 Bart J. J. Kremers , Aaron Ho , Jonathan Citrin , Karel L. van de Plassche

NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Christian Reiser , Songyou Peng , Yiyi Liao , Andreas Geiger

Clustering algorithms are one of the main analytical methods to detect patterns in unlabeled data. Existing clustering methods typically treat samples in a dataset as points in a metric space and compute distances to group together similar…

Machine Learning · Computer Science 2021-10-12 Tarek Naous , Srinjay Sarkar , Abubakar Abid , James Zou

We present an efficient, elastic 3D LiDAR reconstruction framework which can reconstruct up to maximum LiDAR ranges (60 m) at multiple frames per second, thus enabling robot exploration in large-scale environments. Our approach only…

Accurate and robust pose estimation is a key requirement for any autonomous robot. We present cuVSLAM, a state-of-the-art solution for visual simultaneous localization and mapping, which can operate with a variety of visual-inertial sensor…

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

Presenting real-time rendering of 3D surfaces using radiance textures for fast synthesis of complex incidence-variable effects and environment interactions. This includes iridescence, parallax occlusion and interior mapping, (specular,…

Graphics · Computer Science 2023-01-05 Jakub Maksymilian Fober

General Purpose computing on Graphical Processing Units (GPGPU) has resulted in unprecedented levels of speedup over its CPU counterparts, allowing programmers to harness the computational power of GPU shader cores to accelerate other…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-20 Vani Nagarajan , Milind Kulkarni

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that…

Graphics · Computer Science 2025-12-02 Shiyong Liu , Xiao Tang , Zhihao Li , Yingfan He , Chongjie Ye , Jianzhuang Liu , Binxiao Huang , Shunbo Zhou , Xiaofei Wu

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

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