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Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su

Thanks to the complementary nature of millimeter wave radar and camera, deep learning-based radar-camera 3D object detection methods may reliably produce accurate detections even in low-visibility conditions. This makes them preferable to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Irfan Tito Kurniawan , Bambang Riyanto Trilaksono

3D perception in point clouds is transforming the perception ability of future intelligent machines. Point cloud algorithms, however, are plagued by irregular memory accesses, leading to massive inefficiencies in the memory sub-system,…

Hardware Architecture · Computer Science 2022-04-25 Yu Feng , Gunnar Hammonds , Yiming Gan , Yuhao Zhu

Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing…

Graphics · Computer Science 2021-02-04 Nikolaus Binder , Sascha Fricke , Alexander Keller

The advent of large pre-trained models has brought about a paradigm shift in both visual representation learning and natural language processing. However, clustering unlabeled images, as a fundamental and classic machine learning problem,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-29 Tianzhe Chu , Shengbang Tong , Tianjiao Ding , Xili Dai , Benjamin David Haeffele , René Vidal , Yi Ma

We consider the problem of extracting curve skeletons of three-dimensional, elongated objects given a noisy surface, which has applications in agricultural contexts such as extracting the branching structure of plants. We describe an…

Computer Vision and Pattern Recognition · Computer Science 2018-03-20 Amy Tabb , Henry Medeiros

3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xinpeng Liu , Fumio Okura

Many approaches to 3D image segmentation are based on hierarchical clustering of supervoxels into image regions. Here we describe a distributed algorithm capable of handling a tremendous number of supervoxels. The algorithm works…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Ran Lu , Aleksandar Zlateski , H. Sebastian Seung

Despite having achieved real-time performance in mesh construction, most of the current LiDAR odometry and meshing methods may struggle to deal with complex scenes due to relying on explicit meshing schemes. They are usually sensitive to…

Robotics · Computer Science 2023-12-27 Yanjin Zhu , Xin Zheng , Jianke Zhu

We present the clustering learning technique applied to multi-layer feedforward deep neural networks. We show that this unsupervised learning technique can compute network filters with only a few minutes and a much reduced set of…

Computer Vision and Pattern Recognition · Computer Science 2013-03-15 Eugenio Culurciello , Jordan Bates , Aysegul Dundar , Jose Carrasco , Clement Farabet

3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in real-time remains a significant challenge due to two…

Graphics · Computer Science 2025-09-29 Zheng Liu , He Zhu , Xinyang Li , Yirun Wang , Yujiao Shi , Yiming Gan , Wei Li , Jingwen Leng , Minyi Guo , Yu Feng

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel…

Rendering huge biological scenes with atomistic detail presents a significant challenge in molecular visualization due to the memory limitations inherent in traditional rendering approaches. In this paper, we propose a novel method for the…

Graphics · Computer Science 2025-10-17 Ruwayda Alharbi , Ondřej Strnad , Markus Hadwiger , Ivan Viola

Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Nicolas von Lützow , Matthias Nießner

Existing learning-based methods for point cloud rendering adopt various 3D representations and feature querying mechanisms to alleviate the sparsity problem of point clouds. However, artifacts still appear in rendered images, due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Tao Hu , Xiaogang Xu , Ruihang Chu , Jiaya Jia

We present a novel framework for mesh reconstruction from unstructured point clouds by taking advantage of the learned visibility of the 3D points in the virtual views and traditional graph-cut based mesh generation. Specifically, we first…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Shuang Song , Zhaopeng Cui , Rongjun Qin

This paper presents a co-clustering technique that, given a collection of images and their hierarchies, clusters nodes from these hierarchies to obtain a coherent multiresolution representation of the image collection. We formalize the…

Computer Vision and Pattern Recognition · Computer Science 2015-10-19 David Varas , Mónica Alfaro , Ferran Marques

Deep learning technology has enabled successful modeling of complex facial features when high quality images are available. Nonetheless, accurate modeling and recognition of human faces in real world scenarios `on the wild' or under adverse…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 S. W. Arachchilage , E. Izquierdo

Sliding window convolutional networks (ConvNets) have become a popular approach to computer vision problems such as image segmentation, and object detection and localization. Here we consider the problem of inference, the application of a…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-06-21 Aleksandar Zlateski , Kisuk Lee , H. Sebastian Seung
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