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This report details MERL's system for room impulse response (RIR) estimation submitted to the Generative Data Augmentation Workshop at ICASSP 2025 for Augmenting RIR Data (Task 1) and Improving Speaker Distance Estimation (Task 2). We first…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-22 Christopher Ick , Gordon Wichern , Yoshiki Masuyama , François G. Germain , Jonathan Le Roux

This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…

Robotics · Computer Science 2019-09-17 Taeyoung Kim , Youngsun Kwon , Sung-eui Yoon

The ability to accurately estimate room impulse responses (RIRs) is integral to many applications of spatial audio processing. Regrettably, estimating the RIR using ambient signals, such as speech or music, remains a challenging problem due…

Signal Processing · Electrical Eng. & Systems 2024-03-07 David Sundström , Anton Björkman , Andreas Jakobsson , Filip Elvander

In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse…

Neural and Evolutionary Computing · Computer Science 2021-09-02 Cédric Foy , Antoine Deleforge , Diego Di Carlo

Accurate and efficient simulation of room impulse responses is crucial for spatial audio applications. However, existing acoustic ray-tracing tools often operate as black boxes and only output impulse responses (IRs), providing limited…

Sound · Computer Science 2025-03-25 Yongyi Zang , Qiuqiang Kong

Knowing the geometry of a space is desirable for many applications, e.g. sound source localization, sound field reproduction or auralization. In circumstances where only acoustic signals can be obtained, estimating the geometry of a room is…

Sound · Computer Science 2019-07-03 Linh Nguyen , Jaime Valls Miro , Xiaojun Qiu

Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…

Sound · Computer Science 2020-10-22 Paul Callens , Milos Cernak

Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-11 Jackie Lin , Georg Götz , Sebastian J. Schlecht

For augmented (AR) and virtual reality (VR) applications, accurate estimates of the acoustic characteristics of a scene are critical for creating a sense of immersion. However, directly estimating Room-impulse Responses (RIRs) from scene…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-20 Ricardo Falcon-Perez , Ruohan Gao , Gregor Mueckl , Sebastia V. Amengual Gari , Ishwarya Ananthabhotla

We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker…

Sound · Computer Science 2022-02-08 Anton Ratnarajah , Shi-Xiong Zhang , Meng Yu , Zhenyu Tang , Dinesh Manocha , Dong Yu

Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…

Sound · Computer Science 2023-10-06 Armin Ettenhofer , Jan-Philipp Schulze , Karla Pizzi

Identifying locations of occupants is beneficial to energy management in buildings. A key observation in indoor environment is that distinct functional areas are typically controlled by separate HVAC and lighting systems and room level…

Human-Computer Interaction · Computer Science 2014-07-17 Ruoxi Jia , Ming Jin , Costas J. Spanos

Room impulse response estimation is essential for tasks like speech dereverberation, which improves automatic speech recognition. Most existing methods rely on either statistical signal processing or deep neural networks designed to…

Sound · Computer Science 2025-07-14 Louis Lalay , Mathieu Fontaine , Roland Badeau

Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly…

Sound · Computer Science 2023-04-18 Yi Luo , Rongzhi Gu

Prediction of room impulse responses (RIRs) is essential for room acoustics, spatial audio, and immersive applications, yet conventional simulations and measurements remain computationally expensive and time-consuming. This work proposes a…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-30 Imran Muhammad , Gerald Schuller

From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning…

Sound · Computer Science 2021-11-11 Ziyang Chen , Xixi Hu , Andrew Owens

Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 James Brooks-Park , Martin Bo Møller , Jan Østergaard , Søren Bech , Steven van de Par

Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes…

Sound · Computer Science 2025-10-03 Amandine Brunetto , Sascha Hornauer , Fabien Moutarde

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting…

Robotics · Computer Science 2022-08-05 Xufeng Zhao , Cornelius Weber , Muhammad Burhan Hafez , Stefan Wermter