Related papers: Vibrotactile Preference Learning: Uncertainty-Awar…
Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences. However, poor feedback- and sample- efficiency still remain the problems that hinder…
Preference learning (PL) is a core area of machine learning that handles datasets with ordinal relations. As the number of generated data of ordinal nature is increasing, the importance and role of the PL field becomes central within…
This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…
In this paper, we investigate the problem of offline Preference-based Reinforcement Learning (PbRL) with human feedback where feedback is available in the form of preference between trajectory pairs rather than explicit rewards. Our…
Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…
Large language models (LLMs) have shown remarkable success, but aligning them with human preferences remains a core challenge. As individuals have their own, multi-dimensional preferences, recent studies have explored multi-dimensional…
This work introduces a preference learning method that ensures adherence to given specifications, with an application to autonomous vehicles. Our approach incorporates the priority ordering of Signal Temporal Logic (STL) formulas describing…
Reward models (RMs) are essential for aligning large language models (LLMs) with human preferences to improve interaction quality. However, the real world is pluralistic, which leads to diversified human preferences with respect to…
Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…
Reward functions are difficult to design and often hard to align with human intent. Preference-based Reinforcement Learning (RL) algorithms address these problems by learning reward functions from human feedback. However, the majority of…
Data generation and labeling are often expensive in robot learning. Preference-based learning is a concept that enables reliable labeling by querying users with preference questions. Active querying methods are commonly employed in…
User preference learning is generally a hard problem. Individual preferences are typically unknown even to users themselves, while the space of choices is infinite. Here we study user preference learning from information-theoretic…
Preference-based Reinforcement Learning (PbRL) is a paradigm in which an RL agent learns to optimize a task using pair-wise preference-based feedback over trajectories, rather than explicit reward signals. While PbRL has demonstrated…
Reinforcement learning (RL) has become a powerful tool for post-training visual generative models, with Group Relative Policy Optimization (GRPO) increasingly used to align generators with human preferences. However, existing GRPO pipelines…
The integration of vision-language models into robotic systems constitutes a significant advancement in enabling machines to interact with their surroundings in a more intuitive manner. While VLMs offer rich multimodal reasoning, existing…
Video diffusion models (VDMs) have demonstrated remarkable capabilities in text-to-video (T2V) generation. Despite their success, VDMs still suffer from degraded image quality and flickering artifacts. To address these issues, some…
Preference-based reinforcement learning (RL) provides a framework to train AI agents using human feedback through preferences over pairs of behaviors, enabling agents to learn desired behaviors when it is difficult to specify a numerical…
Many multimodal recommender systems have been proposed to exploit the rich side information associated with users or items (e.g., user reviews and item images) for learning better user and item representations to improve the recommendation…
In classic reinforcement learning (RL) and decision making problems, policies are evaluated with respect to a scalar reward function, and all optimal policies are the same with regards to their expected return. However, many real-world…
Video summarization techniques have been proven to improve the overall user experience when it comes to accessing and comprehending video content. If the user's preference is known, video summarization can identify significant information…