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Related papers: Vibrotactile Preference Learning: Uncertainty-Awar…

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Reinforcement learning (RL) faces challenges in evaluating policy trajectories within intricate game tasks due to the difficulty in designing comprehensive and precise reward functions. This inherent difficulty curtails the broader…

Artificial Intelligence · Computer Science 2024-07-02 Zichao Shen , Tianchen Zhu , Qingyun Sun , Shiqi Gao , Jianxin Li

While vision-language models have advanced significantly, their application in language-conditioned robotic manipulation is still underexplored, especially for contact-rich tasks that extend beyond visually dominant pick-and-place…

Robotics · Computer Science 2025-05-15 Chaofan Zhang , Peng Hao , Xiaoge Cao , Xiaoshuai Hao , Shaowei Cui , Shuo Wang

The objective of this paper is to develop and evaluate a directional vibrotactile feedback interface as a guidance tool for postural adjustments during work. In contrast to the existing active and wearable systems such as exoskeletons, we…

Human-Computer Interaction · Computer Science 2022-05-05 Wansoo Kim , Virginia Ruiz Garate , Juan M. Gandarias , Marta Lorenzini , Arash Ajoudani

Recommender systems easily face the issue of user preference shifts. User representations will become out-of-date and lead to inappropriate recommendations if user preference has shifted over time. To solve the issue, existing work focuses…

Information Retrieval · Computer Science 2023-03-29 Wenjie Wang , Xinyu Lin , Liuhui Wang , Fuli Feng , Yunshan Ma , Tat-Seng Chua

Preference-aligned robot navigation in human environments is typically achieved through learning-based approaches, utilizing user feedback or demonstrations for personalization. However, personal preferences are subject to change and might…

Robotics · Computer Science 2025-10-21 Jorge de Heuvel , Tharun Sethuraman , Maren Bennewitz

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Preference learning has long been studied in Human-Robot Interaction (HRI) in order to adapt robot behavior to specific user needs and desires. Typically, human preferences are modeled as a scalar function; however, such a formulation…

Robotics · Computer Science 2024-04-01 Austin Narcomey , Nathan Tsoi , Ruta Desai , Marynel Vázquez

RLHF has emerged as a predominant approach for aligning artificial intelligence systems with human preferences, demonstrating exceptional and measurable efficacy in instruction following tasks; however, it exhibits insufficient compliance…

Artificial Intelligence · Computer Science 2025-05-20 Ruopei Sun , Jianfeng Cai , Jinhua Zhu , Kangwen Zhao , Dongyun Xue , Wengang Zhou , Li Li , Houqiang Li

Preference-based Reinforcement Learning (PbRL) enables policy learning through simple queries comparing trajectories from a single policy. While human responses to these queries make it possible to learn policies aligned with human…

Robotics · Computer Science 2026-01-22 Yuki Kadokawa , Jonas Frey , Takahiro Miki , Takamitsu Matsubara , Marco Hutter

Modeling user sequential behaviors has recently attracted increasing attention in the recommendation domain. Existing methods mostly assume coherent preference in the same sequence. However, user personalities are volatile and easily…

Information Retrieval · Computer Science 2022-04-01 Weiqi Shao , Xu Chen , Long Xia , Jiashu Zhao , Dawei Yin

Calibration in recommender systems is an important performance criterion that ensures consistency between the distribution of user preference categories and that of recommendations generated by the system. Standard methods for mitigating…

Information Retrieval · Computer Science 2024-05-17 Kun Lin , Masoud Mansoury , Farzad Eskandanian , Milad Sabouri , Bamshad Mobasher

Active learning for sentence understanding attempts to reduce the annotation cost by identifying the most informative examples. Common methods for active learning use either uncertainty or diversity sampling in the pool-based scenario. In…

Computation and Language · Computer Science 2022-10-28 Hanshan Zhang , Zhen Zhang , Hongfei Jiang , Yang Song

LLMs are aligned to follow input instructions by learning which of two responses users prefer for a prompt. However, such preference data do not convey why users prefer responses that are chosen or rejected, so LLMs trained on these…

Computation and Language · Computer Science 2025-06-03 Nishant Balepur , Vishakh Padmakumar , Fumeng Yang , Shi Feng , Rachel Rudinger , Jordan Lee Boyd-Graber

Visualization recommendation work has focused solely on scoring visualizations based on the underlying dataset and not the actual user and their past visualization feedback. These systems recommend the same visualizations for every user,…

Information Retrieval · Computer Science 2021-02-15 Xin Qian , Ryan A. Rossi , Fan Du , Sungchul Kim , Eunyee Koh , Sana Malik , Tak Yeon Lee , Nesreen K. Ahmed

In this work, we present a novel human-in-the-loop framework to help the human user understand the decision making process that involves choosing preferred options. We focus on qualitative preference models over alternatives from…

Artificial Intelligence · Computer Science 2019-09-20 Joseph Allen , Ahmed Moussa , Xudong Liu

Recommender systems that learn from implicit feedback often use large volumes of a single type of implicit user feedback, such as clicks, to enhance the prediction of sparse target behavior such as purchases. Using multiple types of…

Information Retrieval · Computer Science 2023-05-10 Xin Xin , Xiangyuan Liu , Hanbing Wang , Pengjie Ren , Zhumin Chen , Jiahuan Lei , Xinlei Shi , Hengliang Luo , Joemon Jose , Maarten de Rijke , Zhaochun Ren

Preference-based reinforcement learning (PBRL) offers a promising alternative to explicit reward engineering by learning from pairwise trajectory comparisons. However, real-world preference data often comes from heterogeneous annotators…

Manipulation without grasping, known as non-prehensile manipulation, is essential for dexterous robots in contact-rich environments, but presents many challenges relating with underactuation, hybrid-dynamics, and frictional uncertainty.…

Robotics · Computer Science 2024-12-18 Juan Del Aguila Ferrandis , João Moura , Sethu Vijayakumar

Accommodating human preferences is essential for creating AI agents that deliver personalized and effective interactions. Recent work has shown the potential for LLMs to infer preferences from user interactions, but they often produce broad…

Artificial Intelligence · Computer Science 2024-10-10 Stephane Aroca-Ouellette , Natalie Mackraz , Barry-John Theobald , Katherine Metcalf

Contact variability, sensing uncertainty, and external disturbances make grasp execution stochastic. Expected-quality objectives ignore tail outcomes and often select grasps that fail under adverse contact realizations. Risk-sensitive…

Robotics · Computer Science 2026-04-29 Clinton Enwerem , Shreya Kalyanaraman , John S. Baras , Calin Belta
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