Related papers: Juniper Green and the Gallai-Edmonds Decomposition
This paper intends to solve the Transversal achievement on an n times n grid problem proposed by Dr. Martin Erickson. We approach the problem using mathematical induction and case analysis and prove the hypothesis that for all n greater…
The results in this paper add useful tools to the theory of sets of desirable gambles, a growing toolbox for reasoning with partial probability assessments. We investigate how to combine a number of marginal coherent sets of desirable…
Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of…
The game of SET is a popular card game in which the objective is to form Sets using cards from a special deck. In this paper we study single- and multi-round variations of this game from the computational complexity point of view and…
The Union Closed Sets Conjecture is one of the most renowned problems in combinatorics. Its appeal lies in the simplicity of its statement contrasted with the potential complexity of its resolution. The conjecture posits that, in any union…
In this paper, we address a natural question at the intersection of combinatorial game theory and computational complexity: "Can a sum of simple tepid games in canonical form be intractable?" To resolve this fundamental question, we…
The Game of Cycles is an impartial game on a planar graph that was introduced by Francis Su. In this short note we address some questions that have been raised on the game, and raise some further questions.
This paper introduces a stochastic plug-and-play (PnP) sampling algorithm that leverages variable splitting to efficiently sample from a posterior distribution. The algorithm based on split Gibbs sampling (SGS) draws inspiration from the…
Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…
This paper introduces a variant of the impartial combinatorial game nim, called tree nim, as well as a particular case of tree nim called tripod nim. A certain existence-uniqueness result and a periodicity result are proven about the…
Berlekamp proposed a class of impartial combinatorial games based on the moves of chess pieces on rectangular boards. We generalize impartial chess games by playing them on Young diagrams and obtain results about winning and losing…
We give short elementary expositions of combinatorial proofs of some variants of Euler's partitition problem that were first addressed analytically by George Andrews, and later combinatorially by others. Our methods, based on ideas from a…
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order…
The bipartition polynomial of a graph is a generalization of many other graph polynomials, including the domination, Ising, matching, independence, cut, and Euler polynomial. We show in this paper that it is also a powerful tool for proving…
A class of graphs $\mathscr{C}$ is monadically stable if for any unary expansion $\widehat{\mathscr{C}}$ of $\mathscr{C}$, one cannot interpret, in first-order logic, arbitrarily long linear orders in graphs from $\widehat{\mathscr{C}}$. It…
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…
In this work, we present a mesh-independent, data-driven library, chebgreen, to mathematically model one-dimensional systems, possessing an associated control parameter, and whose governing partial differential equation is unknown. The…
Oftentimes, the Shapley value becomes infeasible for games with many players. However, establishing symmetry allows for polynomial-time computation. To examine this reduction, we identify the spectrum of homogeneous group games by using an…
Following the work of Lloyd Shapley on the Shapley value, and tangentially the work of Guillermo Owen, we offer an alternative non-probabilistic formulation of part of the work of Robert J. Weber in his 1978 paper "Probabilistic values for…