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This paper presents a multimodal framework that integrates touch signals (contact points and surface normals) into 3D Gaussian Splatting (3DGS). Our approach enhances scene reconstruction, particularly under challenging conditions like low…

Signal Processing · Electrical Eng. & Systems 2025-08-12 Yuchen Gao , Xiao Xu , Eckehard Steinbach , Daniel E. Lucani , Qi Zhang

Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-04 Nan Lei , Yuan-Ming Li , Ling-An Zeng , Liang Xu , Zhi-Wei Xia , Hui-Wen Huang , Fa-Ting Hong , Wei-Shi Zheng

In recent years, 2D-to-3D pose uplifting in monocular 3D Human Pose Estimation (HPE) has attracted widespread research interest. GNN-based methods and Transformer-based methods have become mainstream architectures due to their advanced…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Mengmeng Cui , Kunbo Zhang , Zhenan Sun

The task of scene graph generation entails identifying object entities and their corresponding interaction predicates in a given image (or video). Due to the combinatorially large solution space, existing approaches to scene graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Siddhesh Khandelwal , Leonid Sigal

Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yawen Shao , Wei Zhai , Yuhang Yang , Hongchen Luo , Yang Cao , Zheng-Jun Zha

We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Lea Müller , Hongsuk Choi , Anthony Zhang , Brent Yi , Jitendra Malik , Angjoo Kanazawa

Generating executable CAD programs from images requires alignment between visual geometry and symbolic program representations, a capability that current methods fail to learn reliably as design complexity increases. Existing fine-tuning…

Machine Learning · Computer Science 2026-03-31 Giorgio Giannone , Anna Clare Doris , Amin Heyrani Nobari , Kai Xu , Akash Srivastava , Faez Ahmed

Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Weijie Wang , Qihang Cao , Sensen Gao , Donny Y. Chen , Haofei Xu , Wenjing Bian , Songyou Peng , Tat-Jen Cham , Chuanxia Zheng , Andreas Geiger , Jianfei Cai , Jia-Wang Bian , Bohan Zhuang

From a visual perception perspective, modern graphical user interfaces (GUIs) comprise a complex graphics-rich two-dimensional visuospatial arrangement of text, images, and interactive objects such as buttons and menus. While existing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Yue Jiang , Zixin Guo , Hamed Rezazadegan Tavakoli , Luis A. Leiva , Antti Oulasvirta

Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Wenbin Wang , Ruiping Wang , Shiguang Shan , Xilin Chen

Holistic 3D scene understanding, which jointly models geometry, appearance, and semantics, is crucial for applications like augmented reality and robotic interaction. Existing feed-forward 3D scene understanding methods (e.g., LSM) are…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Qijing Li , Jingxiang Sun , Liang An , Zhaoqi Su , Hongwen Zhang , Yebin Liu

We present a method to jointly refine the geometry and semantic segmentation of 3D surface meshes. Our method alternates between updating the shape and the semantic labels. In the geometry refinement step, the mesh is deformed with…

Computer Vision and Pattern Recognition · Computer Science 2017-06-27 Maros Blaha , Mathias Rothermel , Martin R. Oswald , Torsten Sattler , Audrey Richard , Jan D. Wegner , Marc Pollefeys , Konrad Schindler

We propose a novel one-stage Transformer-based semantic and spatial refined transformer (SSRT) to solve the Human-Object Interaction detection task, which requires to localize humans and objects, and predicts their interactions. Differently…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 A S M Iftekhar , Hao Chen , Kaustav Kundu , Xinyu Li , Joseph Tighe , Davide Modolo

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Yumeng Liu , Xiao-Xiao Long , Marc Habermann , Xuanze Yang , Cheng Lin , Yuan Liu , Yuexin Ma , Wenping Wang , Ligang Liu

We present a novel approach for long-term human trajectory prediction in indoor human-centric environments, which is essential for long-horizon robot planning in these environments. State-of-the-art human trajectory prediction methods are…

Robotics · Computer Science 2024-10-31 Nicolas Gorlo , Lukas Schmid , Luca Carlone

Mesh models are a promising approach for encoding the structure of 3D objects. Current mesh reconstruction systems predict uniformly distributed vertex locations of a predetermined graph through a series of graph convolutions, leading to…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Edward J. Smith , Scott Fujimoto , Adriana Romero , David Meger

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

Understanding and reconstructing the complex geometry and motion of dynamic scenes from video remains a formidable challenge in computer vision. This paper introduces D4RT, a simple yet powerful feedforward model designed to efficiently…

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yu Hu , Chong Cheng , Sicheng Yu , Xiaoyang Guo , Hao Wang

Implicit neural networks have emerged as a crucial technology in 3D surface reconstruction. To reconstruct continuous surfaces from discrete point clouds, encoding the input points into regular grid features (plane or volume) has been…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Shengtao Li , Ge Gao , Yudong Liu , Yu-Shen Liu , Ming Gu
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