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Related papers: EgoMotion: Hierarchical Reasoning and Diffusion fo…

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Open-vocabulary 3D visual grounding and reasoning aim to localize objects in a scene based on implicit language descriptions, even when they are occluded. This ability is crucial for tasks such as vision-language navigation and autonomous…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Zhenyang Liu , Yikai Wang , Sixiao Zheng , Tongying Pan , Longfei Liang , Yanwei Fu , Xiangyang Xue

Generating 3D human motions from textual descriptions is an important research problem with broad applications in video games, virtual reality, and augmented reality. Recent methods align the textual description with human motion at the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Bowen Dang , Lin Wu , Xiaohang Yang , Zheng Yuan , Zhixiang Chen

Multimodal Large Language Models (MLLMs) have made impressive progress in connecting vision and language, but they still struggle with spatial understanding and viewpoint-aware reasoning. Recent efforts aim to augment the input…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Kevin Qu , Haozhe Qi , Mihai Dusmanu , Mahdi Rad , Rui Wang , Marc Pollefeys

The rapid evolution of egocentric video analysis brings new insights into understanding human activities and intentions from a first-person perspective. Despite this progress, the fragmentation in tasks like action recognition, procedure…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Jing Bi , Yunlong Tang , Luchuan Song , Ali Vosoughi , Nguyen Nguyen , Chenliang Xu

Video diffusion models have recently achieved remarkable progress in realism and controllability. However, achieving seamless video translation across different perspectives, such as first-person (egocentric) and third-person (exocentric),…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Quanjian Song , Yiren Song , Kelly Peng , Yuan Gao , Mike Zheng Shou

Visual reasoning, particularly spatial reasoning, is a challenging cognitive task that requires understanding object relationships and their interactions within complex environments, especially in robotics domain. Existing vision_language…

Robotics · Computer Science 2025-11-03 Simindokht Jahangard , Mehrzad Mohammadi , Abhinav Dhall , Hamid Rezatofighi

We investigate the ability of Vision Language Models (VLMs) to perform visual perspective taking using a new set of visual tasks inspired by established human tests. Our approach leverages carefully controlled scenes in which a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Gracjan Góral , Alicja Ziarko , Piotr Miłoś , Michał Nauman , Maciej Wołczyk , Michał Kosiński

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit…

Artificial Intelligence · Computer Science 2025-11-27 Qineng Wang , Wenlong Huang , Yu Zhou , Hang Yin , Tianwei Bao , Jianwen Lyu , Weiyu Liu , Ruohan Zhang , Jiajun Wu , Li Fei-Fei , Manling Li

Solving complex long-horizon robotic manipulation problems requires sophisticated high-level planning capabilities, the ability to reason about the physical world, and reactively choose appropriate motor skills. Vision-language models…

Robotics · Computer Science 2025-02-25 Yunhai Feng , Jiaming Han , Zhuoran Yang , Xiangyu Yue , Sergey Levine , Jianlan Luo

Stylized motion generation is actively studied in computer graphics, especially benefiting from the rapid advances in diffusion models. The goal of this task is to produce a novel motion respecting both the motion content and the desired…

Graphics · Computer Science 2026-01-27 Lei Zhong , Yi Yang , Changjian Li

Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Shuai Tan , Biao Gong , Yujie Wei , Shiwei Zhang , Zhuoxin Liu , Ke Ma , Yan Wang , Kecheng Zheng , Xing Zhu , Yujun Shen , Hengshuang Zhao

We present Vinci, a vision-language system designed to provide real-time, comprehensive AI assistance on portable devices. At its core, Vinci leverages EgoVideo-VL, a novel model that integrates an egocentric vision foundation model with a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Yifei Huang , Jilan Xu , Baoqi Pei , Yuping He , Guo Chen , Mingfang Zhang , Lijin Yang , Zheng Nie , Jinyao Liu , Guoshun Fan , Dechen Lin , Fang Fang , Kunpeng Li , Chang Yuan , Xinyuan Chen , Yaohui Wang , Yali Wang , Yu Qiao , Limin Wang

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Hanchao Liu , Fang-Lue Zhang , Shining Zhang , Tai-Jiang Mu , Shi-Min Hu

Despite recent advances in multimodal content generation enabled by vision-language models (VLMs), their ability to reason about and generate structured 3D scenes remains largely underexplored. This limitation constrains their utility in…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

From Vision-Language-Action (VLA) systems to robotics, existing egocentric datasets primarily focus on action recognition tasks, while largely overlooking the inherent role of motion analysis in sports and other fast-movement scenarios. To…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Si-En Hong , James Tribble , Alexander Lake , Hao Wang , Chaoyi Zhou , Ashish Bastola , Siyu Huang , Eisa Chaudhary , Brian Canada , Ismahan Arslan-Ari , Abolfazl Razi

Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Wanjiang Weng , Xiaofeng Tan , Hongsong Wang , Pan Zhou

The evolution of Remote Sensing Vision-Language Models(RS-VLMs) emphasizes the importance of transitioning from perception-centric recognition toward high-level deductive reasoning to enhance cognitive reliability in complex spatial tasks.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Wenshuai Li , Xiantai Xiang , Zixiao Wen , Guangyao Zhou , Ben Niu , Feng Wang , Lijia Huang , Qiantong Wang , Yuxin Hu

We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent…

The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on…

Human communication is inherently multimodal, involving a combination of verbal and non-verbal cues such as speech, facial expressions, and body gestures. Modeling these behaviors is essential for understanding human interaction and for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Changan Chen , Juze Zhang , Shrinidhi K. Lakshmikanth , Yusu Fang , Ruizhi Shao , Gordon Wetzstein , Li Fei-Fei , Ehsan Adeli