Related papers: EgoMotion: Hierarchical Reasoning and Diffusion fo…
Egocentric human motion generation and forecasting with scene-context is crucial for enhancing AR/VR experiences, improving human-robot interaction, advancing assistive technologies, and enabling adaptive healthcare solutions by accurately…
While Vision-Language Models (VLMs) have advanced highlevel reasoning in autonomous driving, their ability to ground this reasoning in the underlying physics of ego-motion remains poorly understood. We introduce EgoDyn-Bench, a diagnostic…
Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to…
Emerging embodied AI applications, such as wearable cameras and autonomous agents, have underscored the need for robust reasoning from first person video streams. We introduce EgoVLM, a vision-language model specifically designed to…
Children acquire language grounding with remarkable robustness from limited visuo-linguistic input in ways that surpass today's best large multimodal models. Recent research suggests current vision-language models (VLMs) trained on curated…
As the prevalence of wearable devices, learning egocentric motions becomes essential to develop contextual AI. In this work, we present EgoLM, a versatile framework that tracks and understands egocentric motions from multi-modal inputs,…
Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…
Multimodal Large Language Models (MLLMs) have recently achieved remarkable progress in vision-language understanding. Yet, human perception is inherently multisensory, integrating sight, sound, and motion to reason about the world. Among…
Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…
While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…
The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state…
Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered…
Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D…
Understanding and predicting object motion from egocentric video is fundamental to embodied perception and interaction. However, generating physically consistent 6DoF trajectories remains challenging due to occlusions, fast motion, and the…
Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is…
Transferring and integrating knowledge across first-person (egocentric) and third-person (exocentric) viewpoints is intrinsic to human intelligence, enabling humans to learn from others and convey insights from their own experiences.…
Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos.…
Prior works on 3D hand trajectory prediction are constrained by datasets that decouple motion from semantic supervision and by models that weakly link reasoning and action. To address these, we first present the EgoMAN dataset, a…
Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well…
This article suggests a reasoning-guided vision-language-motion diffusion framework (RG-VLMD) for generating instruction-aware co-speech gestures for humanoid robots in educational scenarios. The system integrates multi-modal affective…