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Related papers: Generative Texture Filtering

200 papers

The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Fanghua Yu , Xintao Wang , Zheyuan Li , Yan-Pei Cao , Ying Shan , Chao Dong

An explainable, efficient and lightweight method for texture generation, called TGHop (an acronym of Texture Generation PixelHop), is proposed in this work. Although synthesis of visually pleasant texture can be achieved by deep neural…

Computer Vision and Pattern Recognition · Computer Science 2021-07-09 Xuejing Lei , Ganning Zhao , Kaitai Zhang , C. -C. Jay Kuo

Recent advances in diffusion-based generative models have shown incredible promise for zero shot image-to-image translation and editing. Most of these approaches work by combining or replacing network-specific features used in the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Zeqi Gu , Ethan Yang , Abe Davis

The rapid progress in generative models has resulted in impressive leaps in generation quality, blurring the lines between synthetic and real data. Web-scale datasets are now prone to the inevitable contamination by synthetic data, directly…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Damien Ferbach , Quentin Bertrand , Avishek Joey Bose , Gauthier Gidel

The recent success of pre-trained diffusion models unlocks the possibility of the automatic generation of textures for arbitrary 3D meshes in the wild. However, these models are trained in the screen space, while converting them to a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-28 Hongkun Zhang , Zherong Pan , Congyi Zhang , Lifeng Zhu , Xifeng Gao

Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Yunjie Wu , Yapeng Meng , Zhipeng Hu , Lincheng Li , Haoqian Wu , Kun Zhou , Weiwei Xu , Xin Yu

Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that…

Computer Vision and Pattern Recognition · Computer Science 2015-11-10 Jonathan Vacher , Andrew Meso , Laurent U Perrinet , Gabriel Peyré

State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Sélim Ollivier , Yann Gousseau , Sidonie Lefebvre

Numerous methods have been proposed to transform color and grayscale images to their single bit-per-pixel binary counterparts. Commonly, the goal is to enhance specific attributes of the original image to make it more amenable for analysis.…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Shumeet Baluja

Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Or Madar , Ohad Fried

The task of image generation started to receive some attention from artists and designers to inspire them in new creations. However, exploiting the results of deep generative models such as Generative Adversarial Networks can be long and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Baptiste Rozière , Morgane Riviere , Olivier Teytaud , Jérémy Rapin , Yann LeCun , Camille Couprie

We present a simple but effective technique to smooth out textures while preserving the prominent structures. Our method is built upon a key observation -- the coarsest level in a Gaussian pyramid often naturally eliminates textures and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Qing Zhang , Hao Jiang , Yongwei Nie , Wei-Shi Zheng

This paper presents a high discriminative texture analysis method based on the fusion of complex networks and randomized neural networks. In this approach, the input image is modeled as a complex networks and its topological properties as…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Lucas C. Ribas , Jarbas J. M. Sa Junior , Leonardo F. S. Scabini , Odemir M. Bruno

This paper aims for a new generation task: non-stationary multi-texture synthesis, which unifies synthesizing multiple non-stationary textures in a single model. Most non-stationary textures have large scale variance and can hardly be…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Xudong Xie , Zhen Zhu , Zijie Wu , Zhiliang Xu , Yingying Zhu

Tactile sensation plays a crucial role in the development of multi-modal large models and embodied intelligence. To collect tactile data with minimal cost as possible, a series of studies have attempted to generate tactile images by…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Jiahang Tu , Hao Fu , Fengyu Yang , Hanbin Zhao , Chao Zhang , Hui Qian

In controllable generation tasks, flexibly manipulating the generated images to attain a desired appearance or structure based on a single input image cue remains a critical and longstanding challenge. Achieving this requires the effective…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Xi Wang , Yichen Peng , Heng Fang , Yilin Wang , Haoran Xie , Xi Yang , Chuntao Li

This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Ning Yu , Connelly Barnes , Eli Shechtman , Sohrab Amirghodsi , Michal Lukac

Generating high-quality textures for 3D scenes is crucial for applications in interior design, gaming, and augmented/virtual reality (AR/VR). Although recent advancements in 3D generative models have enhanced content creation, significant…

Computer Vision and Pattern Recognition · Computer Science 2025-01-27 Yunfan Zhang , Zhiwei Xiong , Zhiqi Shen , Guosheng Lin , Hao Wang , Nicolas Vun

We describe Generative Blocks World to interact with the scene of a generated image by manipulating simple geometric abstractions. Our method represents scenes as assemblies of convex 3D primitives, and the same scene can be represented by…

Graphics · Computer Science 2026-03-23 Vaibhav Vavilala , Seemandhar Jain , Rahul Vasanth , D. A. Forsyth , Anand Bhattad

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang
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