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Design feedback helps practitioners improve their artifacts while also fostering reflection and design reasoning. Large Language Models (LLMs) such as ChatGPT can support design work, but often provide generic, one-off suggestions that…

Human-Computer Interaction · Computer Science 2026-01-28 Yongsu Ahn , Lejun R Liao , Benjamin Bach , Nam Wook Kim

As large language models (LLMs) increasingly assist in evaluating student writing, researchers have begun questioning whether these models can be cognitively grounded, that is, whether they can attend not just to the final product, but to…

Human-Computer Interaction · Computer Science 2025-08-20 Samra Zafar , Shifa Yousaf , Muhammad Shaheer Minhas

Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain unfilled. Furthermore, employees with computational thinking (CT) skills are required, even if…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Maria Grandl , Martin Ebner , Wolfgang Slany

Women are underrepresented in Computer Science disciplines at all levels, from undergraduate and graduate studies to participation and leadership in academia and industry. Increasing female representation in the field is a grand challenge…

Human-Computer Interaction · Computer Science 2021-02-02 Letizia Jaccheri , Cristina Pereira , Swetlana Fast

Blogs have become one of the most successful tools of the Web 2.0 because of their ease of use and the availability of open platforms. They have quickly spread in the education field thanks to the many attractive qualities that have been…

Computers and Society · Computer Science 2018-10-15 Carlos R. del Blanco , Ivan García-Magariño

Prior research has raised concerns about students' over-reliance on large language models (LLMs) in higher education. This paper examines how Computer Science students and instructors engage with LLMs across five scenarios: "Writing",…

Human-Computer Interaction · Computer Science 2026-02-06 Xinrui Lin , Heyan Huang , Shumin Shi , John Vines

The development of Creativity, Communication, Critical Thinking, and Collaboration (the 4Cs) is a central objective of contemporary competency-based education. However, empirical evidence on how these competencies evolve across learning…

Computers and Society · Computer Science 2026-01-27 Margarida Romero

Discipline-based education researchers produce knowledge that aims to help instructors improve student learning and educational outcomes. Yet, the information produced may not even reach the educators it is intended to influence. Prior work…

Physics Education · Physics 2023-04-26 Nicholas T. Young , Briley L. Lewis , Emily Kerr , Prasanth H. Nair

Large language models (LLMs) are increasingly used to generate feedback, yet their impact on learning remains underexplored, especially compared to existing feedback methods. This study investigates how on-demand LLM-generated explanatory…

Computation and Language · Computer Science 2025-06-23 Danielle R. Thomas , Conrad Borchers , Shambhavi Bhushan , Erin Gatz , Shivang Gupta , Kenneth R. Koedinger

This study investigates the integration of Large Language Models (LLMs) into the feedback mechanisms of the architectural design studio, shifting the focus from generative production to reflective pedagogy. Employing a mixed-methods…

Computers and Society · Computer Science 2026-02-04 Juan David Salazar Rodriguez , Sam Conrad Joyce , Nachamma Sockalingam , Khoo Eng Tat , Julfendi

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

Social technologies are the systems, interfaces, features, infrastructures, and architectures that allow people to interact with each other online. These technologies dramatically shape the fabric of our everyday lives, from the information…

ChatGPT, launched in November 2022, has gained widespread attention from students and educators globally, with an online report by Hu (2023) stating it as the fastest-growing consumer application in history. While discussions on the use of…

Computers and Society · Computer Science 2023-05-31 Gaoxia Zhu , Xiuyi Fan , Chenyu Hou , Tianlong Zhong , Peter Seow , Annabel Chen Shen-Hsing , Preman Rajalingam , Low Kin Yew , Tan Lay Poh

This research studies the impact of AI and peer feedback on the academic writing development of Kazakhstani scholars using the CGScholar platform - a product of research into collaborative learning, big data, and artificial intelligence…

Computers and Society · Computer Science 2026-03-10 Raigul Zheldibayeva

The integration of artificial intelligence tools such as ChatGPT in the education system has gained attention in recent years. This experience report explores students' perceptions and suggestions for integrating ChatGPT in a computer…

Computers and Society · Computer Science 2024-02-06 Kehinde Aruleba , Ismaila Temitayo Sanusi , George Obaido , Blessing Ogbuokiri

A number of papers have been reviewed in the areas of HCI, CSCW, CSCL. These have been analyzed with a view to extract the ideas relevant to a consideration of user interactions in a collaborative on line laboratory which is being under…

Human-Computer Interaction · Computer Science 2007-05-23 Vita Hinze-Hoare

We studied the impact of metacognitive reflections on recently completed work as a way to improve the retention of newly-learned problem-solving techniques. Students video-recorded themselves talking through problems immediately after…

Physics Education · Physics 2022-09-05 Aaron Reinhard , Alex Felleson , Paula Turner , Maxwell Green

This paper describes a collaboration between a mathematician and a compositionist who developed a sequence of collaborative writing assignments for calculus. This sequence of developmentally-appropriate assignments presents peer review as a…

History and Overview · Mathematics 2014-05-30 Carrie Diaz Eaton , Stephanie Wade

This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…

Computers and Society · Computer Science 2013-08-08 Yoshiaki Matsuzawa , Sayaka Tohyama , Sanshiro Sakai

Generative AI tools, such as AI-generated hints, are increasingly integrated into programming education to offer timely, personalized support. However, little is known about how to effectively leverage these hints while ensuring autonomous…

Computers and Society · Computer Science 2025-12-05 Heeryung Choi , Tung Phung , Mengyan Wu , Adish Singla , Christopher Brooks