Related papers: ViPS: Video-informed Pose Spaces for Auto-Rigged M…
By leveraging temporal dependency in video sequences, multi-frame human pose estimation algorithms have demonstrated remarkable results in complicated situations, such as occlusion, motion blur, and video defocus. These algorithms are…
Current video representations heavily rely on unstable and over-grained priors for motion and appearance modelling, \emph{i.e.}, pixel-level matching and tracking. A tracking error of just a few pixels would lead to the collapse of the…
This paper revisits the role of positional embeddings (PEs) within vision transformers (ViTs) from a geometric perspective. We show that PEs are not mere token indices but effectively function as geometric priors that shape the spatial…
In this thesis, we address the problem of estimating the 6D pose of rigid objects from a single RGB or RGB-D input image, assuming that 3D models of the objects are available. This problem is of great importance to many application fields…
Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that…
Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…
Video stabilization is pivotal for video processing, as it removes unwanted shakiness while preserving the original user motion intent. Existing approaches, depending on the domain they operate, suffer from several issues (e.g. geometric…
Autoregressive video diffusion models are capable of long rollouts that are stable and consistent with history, but they are unable to guide the current generation with conditioning from the future. In camera-guided video generation with a…
Constructing 3D representations of object geometry is critical for many robotics tasks, particularly manipulation problems. These representations must be built from potentially noisy partial observations. In this work, we focus on the…
Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited…
Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…
Vessel dynamics simulation is vital in studying the relationship between geometry and vascular disease progression. Reliable dynamics simulation relies on high-quality vascular meshes. Most of the existing mesh generation methods highly…
Predicting camera-space hand meshes from single RGB images is crucial for enabling realistic hand interactions in 3D virtual and augmented worlds. Previous work typically divided the task into two stages: given a cropped image of the hand,…
Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first framework to scale…
Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a…
We present 3D PixBrush, a method for performing image-driven edits of local regions on 3D meshes. 3D PixBrush predicts a localization mask and a synthesized texture that faithfully portray the object in the reference image. Our predicted…
Video Panoptic Segmentation (VPS) aims to achieve comprehensive pixel-level scene understanding by segmenting all pixels and associating objects in a video. Current solutions can be categorized into online and near-online approaches.…
The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation from sparse tracking signals is not limited by environmental…
In modern dense 3D reconstruction, feed-forward systems (e.g., VGGT, pi3) focus on end-to-end matching and geometry prediction but do not explicitly output the novel view synthesis (NVS). Neural rendering-based approaches offer…