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Diffusion policies generate robot motions by learning to denoise action-space trajectories conditioned on observations. These observations are commonly streams of RGB images, whose high dimensionality includes substantial task-irrelevant…

Robotics · Computer Science 2025-09-18 Xiatao Sun , Yinxing Chen , Daniel Rakita

Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to…

Robotics · Computer Science 2026-02-13 Wancai Zheng , Linlin Ou , Jiajie He , Libo Zhou , Xinyi Yu , Yan Wei

We introduce Dynamic Gaussian Splatting SLAM (DGS-SLAM), the first dynamic SLAM framework built on the foundation of Gaussian Splatting. While recent advancements in dense SLAM have leveraged Gaussian Splatting to enhance scene…

Robotics · Computer Science 2024-11-19 Mangyu Kong , Jaewon Lee , Seongwon Lee , Euntai Kim

Recent techniques on implicit geometry representation learning and neural rendering have shown promising results for 3D clothed human reconstruction from sparse video inputs. However, it is still challenging to reconstruct detailed surface…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Hao Wang , Qingshan Xu , Hongyuan Chen , Rui Ma

We propose a novel framework for the statistical analysis of genus-zero 4D surfaces, i.e., 3D surfaces that deform and evolve over time. This problem is particularly challenging due to the arbitrary parameterizations of these surfaces and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Awais Nizamani , Hamid Laga , Guanjin Wang , Farid Boussaid , Mohammed Bennamoun , Anuj Srivastava

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Zeyu Yang , Zijie Pan , Xiatian Zhu , Li Zhang , Jianfeng Feng , Yu-Gang Jiang , Philip H. S. Torr

Shape informs how an object should be grasped, both in terms of where and how. As such, this paper describes a segmentation-based architecture for decomposing objects sensed with a depth camera into multiple primitive shapes, along with a…

Robotics · Computer Science 2022-01-05 Yunzhi Lin , Chao Tang , Fu-Jen Chu , Ruinian Xu , Patricio A. Vela

Achieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven…

Robotics · Computer Science 2024-11-14 Yueming Xu , Haochen Jiang , Zhongyang Xiao , Jianfeng Feng , Li Zhang

Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Jianyuan Wang , Nikita Karaev , Christian Rupprecht , David Novotny

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption…

Robotics · Computer Science 2026-04-15 Yi Liu , Haoxuan Xu , Hongbo Duan , Keyu Fan , Zhengyang Zhang , Peiyu Zhuang , Pengting Luo , Houde Liu

Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Shuai Zhang , Guanjun Wu , Zhoufeng Xie , Xinggang Wang , Bin Feng , Wenyu Liu

Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Jun-Jee Chao , Volkan Isler

A segmentation-based architecture is proposed to decompose objects into multiple primitive shapes from monocular depth input for robotic manipulation. The backbone deep network is trained on synthetic data with 6 classes of primitive shapes…

Computer Vision and Pattern Recognition · Computer Science 2019-09-19 Yunzhi Lin , Chao Tang , Fu-Jen Chu , Patricio A. Vela

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformations of objects. We present DiffWind, a physics-informed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yuanhang Lei , Boming Zhao , Zesong Yang , Xingxuan Li , Tao Cheng , Haocheng Peng , Ru Zhang , Yang Yang , Siyuan Huang , Yujun Shen , Ruizhen Hu , Hujun Bao , Zhaopeng Cui

We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marc Habermann , Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Ryosuke Hirai , Kohei Yamashita , Antoine Guédon , Ryo Kawahara , Vincent Lepetit , Ko Nishino

Dynamic Movement Primitives (DMPs) is a framework for learning a point-to-point trajectory from a demonstration. Despite being widely used, DMPs still present some shortcomings that may limit their usage in real robotic applications.…

Robotics · Computer Science 2022-01-28 Michele Ginesi , Nicola Sansonetto , Paolo Fiorini

Real-time motion generation -- which is essential for achieving reactive and adaptive behavior -- under kinodynamic constraints for high-dimensional systems is a crucial yet challenging problem. We address this with a two-step approach:…

Robotics · Computer Science 2025-07-25 Yonghyeon Lee

Simultaneous localization and mapping (SLAM) technology has recently achieved photorealistic mapping capabilities thanks to the real-time, high-fidelity rendering enabled by 3D Gaussian Splatting (3DGS). However, due to the static…

Robotics · Computer Science 2025-12-01 Zhicong Sun , Jacqueline Lo , Jinxing Hu

Flexible elastic structures, such as beams, rods, ribbons, plates, and shells, exhibit complex nonlinear dynamical behaviors that are central to a wide range of engineering and scientific applications, including soft robotics, deployable…

Soft Condensed Matter · Physics 2025-04-16 Weicheng Huang , Zhuonan Hao , Jiahao Li , Dezhong Tong , Kexin Guo , Yingchao Zhang , Huajian Gao , K. Jimmy Hsia , Mingchao Liu