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Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

The deep supervised and reinforcement learning paradigms (among others) have the potential to endow interactive multimodal social robots with the ability of acquiring skills autonomously. But it is still not very clear yet how they can be…

Artificial Intelligence · Computer Science 2019-08-29 Heriberto Cuayáhuitl

Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they…

Artificial Intelligence · Computer Science 2026-03-04 Suhwan Choi , Jaeyoon Jung , Haebin Seong , Minchan Kim , Minyeong Kim , Yongjun Cho , Yoonshik Kim , Yubeen Park , Youngjae Yu , Yunsung Lee

We introduce EnerVerse, a generative robotics foundation model that constructs and interprets embodied spaces. EnerVerse employs a chunk-wise autoregressive video diffusion framework to predict future embodied spaces from instructions,…

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

With the surge in the development of large language models, embodied intelligence has attracted increasing attention. Nevertheless, prior works on embodied intelligence typically encode scene or historical memory in an unimodal manner,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xinshuai Song , Kaixuan Jiang , Weixing Chen , Jingzhou Luo , Guanbin Li , Liang Lin

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Despite significant research, robotic swarms have yet to be useful in solving real-world problems, largely due to the difficulty of creating and controlling swarming behaviors in multi-agent systems. Traditional top-down approaches in which…

Robotics · Computer Science 2024-10-23 Ricardo Vega , Kevin Zhu , Connor Mattson , Daniel S. Brown , Cameron Nowzari

Tool use is essential for enabling robots to perform complex real-world tasks, but learning such skills requires extensive datasets. While teleoperation is widely used, it is slow, delay-sensitive, and poorly suited for dynamic tasks. In…

Robotics · Computer Science 2025-09-16 Haonan Chen , Cheng Zhu , Shuijing Liu , Yunzhu Li , Katherine Driggs-Campbell

Embodied intelligence has witnessed remarkable progress in recent years, driven by advances in computer vision, natural language processing, and the rise of large-scale multimodal models. Among its core challenges, robot manipulation stands…

We present Uni-Inter, a unified framework for human motion generation that supports a wide range of interaction scenarios: including human-human, human-object, and human-scene-within a single, task-agnostic architecture. In contrast to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Sheng Liu , Yuanzhi Liang , Jiepeng Wang , Sidan Du , Chi Zhang , Xuelong Li

Acquiring multiple skills has commonly involved collecting a large number of expert demonstrations per task or engineering custom reward functions. Recently it has been shown that it is possible to acquire a diverse set of skills by…

Robotics · Computer Science 2020-06-15 Rostam Dinyari , Pierre Sermanet , Corey Lynch

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will…

Robotics · Computer Science 2023-03-21 Ya Jing , Tao Kong

This paper introduces Unity RL Playground, an open-source reinforcement learning framework built on top of Unity ML-Agents. Unity RL Playground automates the process of training mobile robots to perform various locomotion tasks such as…

Robotics · Computer Science 2025-03-10 Linqi Ye , Rankun Li , Xiaowen Hu , Jiayi Li , Boyang Xing , Yan Peng , Bin Liang

From loco-motion to dextrous manipulation, humanoid robots have made remarkable strides in demonstrating complex full-body capabilities. However, the majority of current robot learning datasets and benchmarks mainly focus on stationary…

A smart city can be seen as a framework, comprised of Information and Communication Technologies (ICT). An intelligent network of connected devices that collect data with their sensors and transmit them using cloud technologies in order to…

Artificial Intelligence · Computer Science 2021-08-24 Farzan Shenavarmasouleh , Farid Ghareh Mohammadi , M. Hadi Amini , Hamid R. Arabnia

We present a conceptual framework for training Vision-Language Models (VLMs) to perform Visual Perspective Taking (VPT), a core capability for embodied cognition essential for Human-Robot Interaction (HRI). As a first step toward this goal,…

Artificial Intelligence · Computer Science 2025-05-21 Joel Currie , Gioele Migno , Enrico Piacenti , Maria Elena Giannaccini , Patric Bach , Davide De Tommaso , Agnieszka Wykowska

In recent years, we have seen an emergence of data-driven approaches in robotics. However, most existing efforts and datasets are either in simulation or focus on a single task in isolation such as grasping, pushing or poking. In order to…

Robotics · Computer Science 2018-10-17 Pratyusha Sharma , Lekha Mohan , Lerrel Pinto , Abhinav Gupta

Due to the still relatively low number of users, acquiring large-scale and multidimensional virtual reality datasets remains a significant challenge. Consequently, VR datasets comparable in size to state-of-the-art collections in natural…

Human-Computer Interaction · Computer Science 2024-12-24 Tim Rolff , Niklas Hypki , Markus Lappe , Frank Steinicke