Related papers: Retention Consequence in Lifecycle Memory Control
Non-volatile memory (NVM), also known as persistent memory, is an emerging paradigm for memory that preserves its contents even after power loss. NVM is widely expected to become ubiquitous, and hardware architectures are already providing…
Generative recommendation (GenRec) models typically model user behavior via full attention, but scaling to lifelong sequences is hindered by prohibitive computational costs and noise accumulation from stochastic interactions. To address…
This paper proposes a self-supervised objective for learning representations that localize objects under occlusion - a property known as object permanence. A central question is the choice of learning signal in cases of total occlusion.…
In the paper the memory effect in the system consisting from a trajectory of process and an environment is considered. The environment is presented by scalar potential and noise. The evolution of system is interpreted as process of the…
LLMs utilizing chain-of-thought reasoning often waste substantial compute by producing long, incorrect responses. Abstention can mitigate this by withholding outputs unlikely to be correct. While most abstention methods decide to withhold…
Effective long-term memory in conversational AI requires synthesizing information across multiple sessions. However, current systems place excessive reasoning burden on response generation, making performance significantly dependent on…
In the real world, agents often have to operate in situations with incomplete information, limited sensing capabilities, and inherently stochastic environments, making individual observations incomplete and unreliable. Moreover, in many…
Memory persistency models provide a foundation for persistent programming by specifying which (and when) writes to non-volatile memory (NVM) become persistent. Memory persistency models for the Intel-x86 and Arm architectures have been…
Stability is a fundamental property of dynamical systems, yet to this date it has had little bearing on the practice of recurrent neural networks. In this work, we conduct a thorough investigation of stable recurrent models. Theoretically,…
In many sequential tasks, a model needs to remember relevant events from the distant past to make correct predictions. Unfortunately, a straightforward application of gradient based training requires intermediate computations to be stored…
The Apperception Engine is an unsupervised learning system. Given a sequence of sensory inputs, it constructs a symbolic causal theory that both explains the sensory sequence and also satisfies a set of unity conditions. The unity…
Although the conscious state is considered an emergent property of the underlying brain activity and thus somehow resides on brain hardware, there is a non-univocal mapping between both. Given a neural hardware, multiple conscious patterns…
Large audio language models (LALMs) process both speech and environmental acoustic cues, yet struggle to retain non-speech information across multi-turn interactions. The performance gap between semantic (speech) and acoustic (non-speech)…
The tendency of repeating past choices more often than expected from the history of outcomes has been repeatedly empirically observed in reinforcement learning experiments. It can be explained by at least two computational processes:…
The following fact is known for large classes of distributed control systems: when the target is regular, there exists a regular steering control. This fact is important to prove convergence estimates of numerical algorithms for the…
Partially observed control problems are a challenging aspect of reinforcement learning. We extend two related, model-free algorithms for continuous control -- deterministic policy gradient and stochastic value gradient -- to solve partially…
We report short-term memory formation in a nonlinear dynamical system with many degrees of freedom. The system ``remembers'' a sequence of impulses for a transient period, but it coarsens and eventually ``forgets'' nearly all of them. The…
The behavioural theory of concurrent systems states that any concurrent system can be captured by a behaviourally equivalent concurrent Abstract State Machine (cASM). While the theory in general assumes shared locations, it remains valid,…
To mitigate forgetting, existing lifelong event detection methods typically maintain a memory module and replay the stored memory data during the learning of a new task. However, the simple combination of memory data and new-task samples…
This paper proposes a finitely terminating algorithm to solve reach-and-stay control problems for nonlinear systems. The algorithm is guaranteed to return a control strategy if the specification is robustly realizable. Such a feature is…