Related papers: Gaussian Field Representations for Turbulent Flow:…
The small-scale velocity gradient is connected to fundamental properties of turbulence at the large scales. By neglecting the viscous and nonlocal pressure Hessian terms, we derive a restricted Euler model for the turbulent flow along an…
This paper presents a streamfunction-vorticity formulation for the Navier--Stokes and Euler equations on general surfaces. Notably, this includes non-simply connected surfaces, on which the harmonic components of the velocity field play a…
A scaling argument is presented that leads to a shallow water theory of non-axisymmetric disturbances in annular sections of thin Keplerian disks. To develop a theoretical construction that will aid in physically understanding the…
A method of construction of decomposition of correlation functions of developed turbulence in a compressible fluid on Mach number {\em Ma} is generalized now for a model of stochastic magnetic hydrodynamics. With the help of the field…
We simulate the Gross-Pitaevskii equation to model the development of turbulence in a quantum fluid confined by a cuboid box potential, and forced by shaking along one axis. We observe the development of isotropic turbulence from…
The local streamline topology classification method of Chong et al. (1990) is adapted and extended to describe the geometry of infinitesimal vortex lines. Direct numerical simulation (DNS) data of forced isotropic turbulence reveals that…
3D Gaussian Splatting enables high-quality real-time rendering but often produces millions of splats, resulting in excessive storage and computational overhead. We propose a novel lossy compression method based on learnable confidence…
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian…
In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the…
3D Gaussian splats have emerged as a revolutionary, effective, learned representation for static 3D scenes. In this work, we explore using 2D Gaussian splats as a new primitive for representing videos. We propose GSVC, an approach to…
Variational multiscale (VMS) methods offer a robust framework for handling under-resolved flow scales without resorting to problem-specific turbulence models. Here, we propose and assess a dynamic, term-by-term VMS stabilized formulation…
We investigate the single-point velocity probability density function (PDF) in three-dimensional fully developed homogeneous isotropic turbulence within the framework of PDF equations focussing on deviations from Gaussianity. A joint…
The evolution of piecewise constant distributions of a conserved quantity related to the frozen-in canonical vorticity in effectively two-dimensional incompressible ideal EMHD flows is analytically investigated by the Hamiltonian method.…
We present a reduced basis technique for long-time integration of parametrized incompressible turbulent flows. The new contributions are threefold. First, we propose a constrained Galerkin formulation that corrects the standard Galerkin…
On the basis of the gauge principle of field theory, a new variational formulation is presented for flows of an ideal fluid. The fluid is defined thermodynamically by mass density and entropy density, and its flow fields are characterized…
We present high-resolution direct numerical simulations of turbulent three-dimensional Rayleigh-Benard convection with a focus on the Lagrangian properties of the flow. The volume is a Cartesian slab with an aspect ratio of four bounded by…
A method to reconstruct fields, source strengths and physical parameters based on Gaussian process regression is presented for the case where data are known to fulfill a given linear differential equation with localized sources. The…
An effort has been made to solve the Cauchy problem of the Navier-Stokes equations in the whole space by two methods. It is proved that the sum of the three vorticity components is a time-invariant in fluid motion. It has been proved that,…
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square…
While dynamic Gaussian Splatting has driven significant advances in free-viewpoint video, maintaining its rendering quality with a small memory footprint for efficient streaming transmission still presents an ongoing challenge. Existing…