Related papers: Deep Learning for Virtual Reality User Identificat…
Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…
Natural and efficient interaction remains a critical challenge for virtual reality and augmented reality (VR/AR) systems. Vision-based gesture recognition suffers from high computational cost, sensitivity to lighting conditions, and privacy…
Recent years have witnessed the fast penetration of Virtual Reality (VR) and Augmented Reality (AR) systems into our daily life, the security and privacy issues of the VR/AR applications have been attracting considerable attention. Most…
With the rapid advancement of virtual reality (VR) technology, its adoption across domains such as healthcare, education, and entertainment has grown significantly. However, the persistent issue of cybersickness, marked by symptoms…
In recent years, numerous researchers have begun investigating how virtual reality (VR) tracking and interaction data can be used for a variety of machine learning purposes, including user identification, predicting cybersickness, and…
Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of…
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user…
With the rapid growth in smartphone usage, more organizations begin to focus on providing better services for mobile users. User identification can help these organizations to identify their customers and then cater services that have been…
Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…
As augmented reality (AR) becomes increasingly integrated into everyday life, ensuring the safety and trustworthiness of its virtual content is critical. Our research addresses the risks of task-detrimental AR content, particularly that…
Virtual Reality (VR) technology has become increasingly popular in recent years as a key enabler of the Metaverse. VR applications have unique characteristics, including the revolutionized human-computer interaction mechanisms, that…
As Speech Language Models (SLMs) transition from personal devices to shared, multi-user environments such as smart homes, a new challenge emerges: the model is expected to distinguish between users to manage information flow appropriately.…
With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…
We introduce a Unity based benchmark XRFlux for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements…
User simulators are increasingly leveraged to build interactive AI assistants, yet how to measure the quality of these simulators remains an open question. In this work, we show how simulator quality can be quantified in terms of its…
Virtual Reality (VR) sickness commonly known as cybersickness is one of the major problems for the comfortable use of VR systems. Researchers have proposed different approaches for predicting cybersickness from bio-physiological data (e.g.,…
Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…
Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…
While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies:…