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Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face…

Computer Vision and Pattern Recognition · Computer Science 2016-09-27 Elad Richardson , Matan Sela , Ron Kimmel

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Xiaoguang Tu , Yingtian Zou , Jian Zhao , Wenjie Ai , Jian Dong , Yuan Yao , Zhikang Wang , Guodong Guo , Zhifeng Li , Wei Liu , Jiashi Feng

Although neural rendering has made significant advances in creating lifelike, animatable full-body and head avatars, incorporating detailed expressions into full-body avatars remains largely unexplored. We present DEGAS, the first 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Zhijing Shao , Duotun Wang , Qing-Yao Tian , Yao-Dong Yang , Hengyu Meng , Zeyu Cai , Bo Dong , Yu Zhang , Kang Zhang , Zeyu Wang

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

Imagine taking a selfie video with your mobile phone and getting as output a 3D model of your head (face and 3D hair strands) that can be later used in VR, AR, and any other domain. State of the art hair reconstruction methods allow either…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Shu Liang , Xiufeng Huang , Xianyu Meng , Kunyao Chen , Linda G. Shapiro , Ira Kemelmacher-Shlizerman

Reconstructing high-fidelity animatable human avatars from monocular videos remains challenging due to insufficient geometric information in single-view observations. While recent 3D Gaussian Splatting methods have shown promise, they…

Computer Vision and Pattern Recognition · Computer Science 2025-09-19 Jinlong Fan , Bingyu Hu , Xingguang Li , Yuxiang Yang , Jing Zhang

Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings for all different head components simultaneously since they…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , He-Yi Sun , Shen-Han Qian , Zi-Xuan Wang , Linchao Bao , Song-Hai Zhang

In this paper, we propose a novel approach to reconstruct 3D human body shapes based on a sparse set of RGBD frames using a single RGBD camera. We specifically focus on the realistic settings where human subjects move freely during the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Xinxin Zuo , Sen Wang , Jiangbin Zheng , Weiwei Yu , Minglun Gong , Ruigang Yang , Li Cheng

Human hair reconstruction is a challenging problem in computer vision, with growing importance for applications in virtual reality and digital human modeling. Recent advances in 3D Gaussians Splatting (3DGS) provide efficient and explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Yimin Pan , Matthias Nießner , Tobias Kirschstein

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xuan Huang , Hanhui Li , Wanquan Liu , Xiaodan Liang , Yiqiang Yan , Yuhao Cheng , Chengqiang Gao

Creating 3D head avatars is a significant yet challenging task for many applicated scenarios. Previous studies have set out to learn 3D human head generative models using massive 2D image data. Although these models are highly generalizable…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Yiyu Zhuang , Yuxiao He , Jiawei Zhang , Yanwen Wang , Jiahe Zhu , Yao Yao , Siyu Zhu , Xun Cao , Hao Zhu

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Fan Yang , Heyuan Li , Peihao Li , Weihao Yuan , Lingteng Qiu , Chaoyue Song , Cheng Chen , Yisheng He , Shifeng Zhang , Xiaoguang Han , Steven Hoi , Guosheng Lin

The "one-shot" technique represents a distinct and sophisticated aesthetic in filmmaking. However, its practical realization is often hindered by prohibitive costs and complex real-world constraints. Although emerging video generation…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Jiawei Liu , Junqiao Li , Jiangfan Deng , Gen Li , Siyu Zhou , Zetao Fang , Shanshan Lao , Zengde Deng , Jianing Zhu , Tingting Ma , Jiayi Li , Yunqiu Wang , Qian He , Xinglong Wu

We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Huiwen Luo , Koki Nagano , Han-Wei Kung , Mclean Goldwhite , Qingguo Xu , Zejian Wang , Lingyu Wei , Liwen Hu , Hao Li

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring camera poses or expression labels. It leverages a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Cheng Peng , Zhuo Su , Liao Wang , Chen Guo , Zhaohu Li , Chengjiang Long , Zheng Lv , Jingxiang Sun , Chenyangguang Zhang , Yebin Liu

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Yifang Men , Biwen Lei , Yuan Yao , Miaomiao Cui , Zhouhui Lian , Xuansong Xie

We address the problem of estimating the shape of a person's head, defined as the geometry of the complete head surface, from a video taken with a single moving camera, and determining the alignment of the fitted 3D head for all video…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Tejas Mane , Aylar Bayramova , Kostas Daniilidis , Philippos Mordohai , Elena Bernardis

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon
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