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Headphone-based spatial audio uses head-related transfer functions (HRTFs) to simulate real-world acoustic environments. HRTFs are unique to everyone, due to personal morphology, shaping how sound waves interact with the body before…
Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset,…
Multi-Object Tracking (MOT) aims to detect and associate all targets of given classes across frames. Current dominant solutions, e.g. ByteTrack and StrongSORT++, follow the hybrid pipeline, which first accomplish most of the associations in…
Text-guided motion synthesis aims to generate 3D human motion that not only precisely reflects the textual description but reveals the motion details as much as possible. Pioneering methods explore the diffusion model for text-to-motion…
The acquisition cost for large, annotated motion datasets remains a critical bottleneck for skeletal-based Human Activity Recognition (HAR). Although Text-to-Motion (T2M) generative models offer a compelling, scalable source of synthetic…
We present a method, referred to as Deep Harmonic Finesse (DHF), for separation of non-stationary quasi-periodic signals when limited data is available. The problem frequently arises in wearable systems in which, a combination of…
Deep neural network is an effective choice to automatically recognize human actions utilizing data from various wearable sensors. These networks automate the process of feature extraction relying completely on data. However, various noises…
Human activity recognition (HAR) in ubiquitous computing has been beginning to incorporate attention into the context of deep neural networks (DNNs), in which the rich sensing data from multimodal sensors such as accelerometer and gyroscope…
The main streams of human activity recognition (HAR) algorithms are developed based on RGB cameras which are suffered from illumination, fast motion, privacy-preserving, and large energy consumption. Meanwhile, the biologically inspired…
Diffusion models have emerged as state-of-the-art in image generation, but their practical deployment is hindered by the significant computational cost of their iterative denoising process. While existing caching techniques can accelerate…
This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or…
The study explores a hybrid centralized-federated approach for Human Activity Recognition (HAR) using a Transformer-based architecture. With the increasing ubiquity of edge devices, such as smartphones and wearables, a significant amount of…
Dominant Person Search methods aim to localize and recognize query persons in a unified network, which jointly optimizes two sub-tasks, \ie, pedestrian detection and Re-IDentification (ReID). Despite significant progress, current methods…
Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect…
Diffusion models have emerged as a dominant approach for text-to-image generation. Key components such as the human preference alignment and classifier-free guidance play a crucial role in ensuring generation quality. However, their…
Human Activity Recognition (HAR) with wearable sensors is essential for applications in healthcare, fitness, and human-computer interaction. Bio-impedance sensing offers unique advantages for fine-grained motion capture but remains…
Multi-stage architectures have exhibited efficacy in image dehazing, which usually decomposes a challenging task into multiple more tractable sub-tasks and progressively estimates latent hazy-free images. Despite the remarkable progress,…
The availability of large-scale authentic face databases has been crucial to the significant advances made in face recognition research over the past decade. However, legal and ethical concerns led to the recent retraction of many of these…
Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made…
The field of portrait image animation, driven by speech audio input, has experienced significant advancements in the generation of realistic and dynamic portraits. This research delves into the complexities of synchronizing facial movements…