Related papers: SEDTalker: Emotion-Aware 3D Facial Animation Using…
This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that allows to capture personalized and subtle cues in speech (e.g. identity, emotion and hesitation). It is also very robust to background…
We present a framework for explicit emotion control in feed-forward, single-image 3D head avatar reconstruction. Unlike existing pipelines where emotion is implicitly entangled with geometry or appearance, we treat emotion as a first-class…
The emotion recognition in conversation (ERC) task aims to predict the emotion label of an utterance in a conversation. Since the dependencies between speakers are complex and dynamic, which consist of intra- and inter-speaker dependencies,…
Audio-driven 3D facial animation has achieved significant progress in both research and applications. While recent baselines struggle to generate natural and continuous facial movements due to their frame-by-frame vertex generation…
Talking face generation is a novel and challenging generation task, aiming at synthesizing a vivid speaking-face video given a specific audio. To fulfill emotion-controllable talking face generation, current methods need to overcome two…
This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to…
This paper introduces Stereo-Talker, a novel one-shot audio-driven human video synthesis system that generates 3D talking videos with precise lip synchronization, expressive body gestures, temporally consistent photo-realistic quality, and…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…
Recent advancements in transformer-based speech representation models have greatly transformed speech processing. However, there has been limited research conducted on evaluating these models for speech emotion recognition (SER) across…
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
Emotion perception and adaptive expression are fundamental capabilities in human-agent interaction. While recent advances in speech emotion captioning (SEC) have improved fine-grained emotional modeling, existing systems remain limited to…
The mainstream paradigm of speech emotion recognition (SER) is identifying the single emotion label of the entire utterance. This line of works neglect the emotion dynamics at fine temporal granularity and mostly fail to leverage linguistic…
We introduce 3D-Speaker-Toolkit, an open-source toolkit for multimodal speaker verification and diarization, designed for meeting the needs of academic researchers and industrial practitioners. The 3D-Speaker-Toolkit adeptly leverages the…
Speech emotion recognition (SER) systems aim to recognize human emotional state during human-computer interaction. Most existing SER systems are trained based on utterance-level labels. However, not all frames in an audio have affective…
Generating emotional talking faces is a practical yet challenging endeavor. To create a lifelike avatar, we draw upon two critical insights from a human perspective: 1) The connection between audio and the non-deterministic facial dynamics,…
We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many…
Despite the recent progress in speech emotion recognition (SER), state-of-the-art systems are unable to achieve improved performance in cross-language settings. In this paper, we propose a Multimodal Dual Attention Transformer (MDAT) model…
Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise…
Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…