Related papers: Characterizing normality via automata and random m…
Let $d\geq 3$ be a fixed integer and $A$ be the adjacency matrix of a random $d$-regular directed or undirected graph on $n$ vertices. We show there exist constants $\mathfrak d>0$, \begin{align*} {\mathbb P}(\text{$A$ is singular in…
For a martingale $(X_n)$ converging almost surely to a random variable $X$, the sequence $(X_n - X)$ is called martingale tail sum. Recently, Neininger [Random Structures Algorithms, 46 (2015), 346-361] proved a central limit theorem for…
We study the problem of optimizing the betting frequency in a dynamic game setting using Kelly's celebrated expected logarithmic growth criterion as the performance metric. The game is defined by a sequence of bets with independent and…
We evaluate the performance of Whittle index policy for restless Markovian bandits, when the number of bandits grows. It is proven in [30] that this performance is asymptotically optimal if the bandits are indexable and the associated…
The authors present evidence for universality in numerical computations with random data. Given a (possibly stochastic) numerical algorithm with random input data, the time (or number of iterations) to convergence (within a given tolerance)…
Let $X=(V\!X,E\!X)$ be an infinite, locally finite, connected graph without loops or multiple edges. We consider the edges to be oriented, and $E\!X$ is equipped with an involution which inverts the orientation. Each oriented edge is…
Probabilistic automata are an extension of nondeterministic finite automata in which transitions are annotated with probabilities. Despite its simplicity, this model is very expressive and many of the associated algorithmic questions are…
In an earlier paper, we showed that a large class of fast recursive matrix multiplication algorithms is stable in a normwise sense, and that in fact if multiplication of $n$-by-$n$ matrices can be done by any algorithm in $O(n^{\omega +…
Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…
The value 1 problem is a decision problem for probabilistic automata over finite words: given a probabilistic automaton A, are there words accepted by A with probability arbitrarily close to 1? This problem was proved undecidable recently.…
A set $S$ of vertices in a graph $G$ is a paired dominating set if every vertex of $G$ is adjacent to a vertex in $S$ and the subgraph induced by $S$ contains a perfect matching (not necessarily as an induced subgraph). The paired…
Let D denote an infinite alphabet -- a set that consists of infinitely many symbols. A word w = a_0 b_0 a_1 b_1 ... a_n b_n of even length over D can be viewed as a directed graph G_w whose vertices are the symbols that appear in w, and the…
For a random variable $N = 0, 1, 2, \ldots$ we study the following question: When does the sum of $N$ many independent and identically distributed copies of a random variable $X$ have the same law a a nontrivial rescaling of $X$? We show…
The Hofstadter Q-sequence, with its simple definition, has defied all attempts at analyzing its behavior. Defined by a simple nested recurrence and an initial condition, the sequence looks approximately linear, though with a lot of noise.…
The theory of finite automata concerns itself with words in a free monoid together with concatenation and without further structure. There are, however, important applications which use alphabets which are structured in some sense. We…
This note considers a variation of the full-information secretary problem where the random variables to be observed are independent and identically distributed. Consider $X_1,\dots,X_n$ to be an independent sequence of random variables, let…
Every language recognized by a non-deterministic finite automaton can be recognized by a deterministic automaton, at the cost of a potential increase of the number of states, which in the worst case can go from $n$ states to $2^n$ states.…
In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata…
The article defines and studies the genus of finite state deterministic automata (FSA) and regular languages. Indeed, a FSA can be seen as a graph for which the notion of genus arises. At the same time, a FSA has a semantics via its…