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Surface electromyography (sEMG) records muscle activity during hand movement and can be decoded to recover detailed hand articulation. EMG and egocentric vision are complementary for hand sensing: EMG captures fine-grained finger…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Ziheng Xi , Jiayi Yu , Yitao Wang , Yanbo Duan , Jianjiang Feng , Jie Zhou

Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 Francesco Ragusa , Antonino Furnari , Salvatore Livatino , Giovanni Maria Farinella

Human-Object Interaction Recognition (HOIR) and user identification play a crucial role in advancing augmented reality (AR)-based personalized assistive technologies. These systems are increasingly being deployed in high-stakes,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Muhammad Hamza , Danish Hamid , Muhammad Tahir Akram

This report describes our 1st place solution to ECCV 2022 challenge on Human Body, Hands, and Activities (HBHA) from Egocentric and Multi-view Cameras (hand pose estimation). In this challenge, we aim to estimate global 3D hand poses from…

Computer Vision and Pattern Recognition · Computer Science 2022-10-21 Hoseong Cho , Donguk Kim , Chanwoo Kim , Seongyeong Lee , Seungryul Baek

People who are blind or have low vision regularly use their hands to interact with the physical world to gain access to objects' shape, size, weight, and texture. However, many rich visual features remain inaccessible through touch alone,…

Human-Computer Interaction · Computer Science 2026-02-10 Ruei-Che Chang , Rosiana Natalie , Wenqian Xu , Jovan Zheng Feng Yap , Tiange Luo , Venkatesh Potluri , Anhong Guo

Unsupervised segmentation of action segments in egocentric videos is a desirable feature in tasks such as activity recognition and content-based video retrieval. Reducing the search space into a finite set of action segments facilitates a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-24 I. Hipiny , H. Ujir , J. L. Minoi , S. F. Samson Juan , M. A. Khairuddin , M. S. Sunar

Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention…

Computer Vision and Pattern Recognition · Computer Science 2017-06-13 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose estimation in egocentric view is becoming essential.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Taegyoon Yoon , Yegyu Han , Seojin Ji , Jaewoo Park , Sojeong Kim , Taein Kwon , Hyung-Sin Kim

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

In this paper, we present an approach to tactile pose estimation from the first touch for known objects. First, we create an object-agnostic map from real tactile observations to contact shapes. Next, for a new object with known geometry,…

Robotics · Computer Science 2020-12-10 Maria Bauza , Eric Valls , Bryan Lim , Theo Sechopoulos , Alberto Rodriguez

Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging…

Machine Learning · Computer Science 2026-04-10 Qiance Tang , Ziqi Wang , Jieyu Lin , Ziyun Li , Barbara De Salvo , Sai Qian Zhang

Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Weizhuo Wang , C. Karen Liu , Monroe Kennedy

The letter focuses on Haptic Glove (HG) based control of a Robotic Hand (RH) executing in-hand manipulation of certain objects of interest. The high dimensional motion signals in HG and RH possess intrinsic variability of kinematics…

Robotics · Computer Science 2024-03-27 Muneeb Ahmed , Rajesh Kumar , Qaim Abbas , Brejesh Lall , Arzad A. Kherani , Sudipto Mukherjee

Understanding hand-object interaction (HOI) is fundamental to computer vision, robotics, and AR/VR. However, conventional hand videos often lack essential physical information such as contact forces and motion signals, and are prone to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Xinyu Zhang , Ziyi Kou , Chuan Qin , Mia Huang , Ergys Ristani , Ankit Kumar , Lele Chen , Kun He , Abdeslam Boularias , Li Guan

Wearable egocentric cameras and machine learning have the potential to provide clinicians with a more nuanced understanding of patient hand use at home after stroke and spinal cord injury (SCI). However, they require detailed contextual…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Adesh Kadambi , José Zariffa

Imitation learning for manipulation has a well-known data scarcity problem. Unlike natural language and 2D computer vision, there is no Internet-scale corpus of data for dexterous manipulation. One appealing option is egocentric human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ryan Hoque , Peide Huang , David J. Yoon , Mouli Sivapurapu , Jian Zhang

Egocentric videos capture scenes from a wearer's viewpoint, resulting in dynamic backgrounds, frequent motion, and occlusions, posing challenges to accurate keystep recognition. We propose a flexible graph-learning framework for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Julia Lee Romero , Kyle Min , Subarna Tripathi , Morteza Karimzadeh

Manual annotations of temporal bounds for object interactions (i.e. start and end times) are typical training input to recognition, localization and detection algorithms. For three publicly available egocentric datasets, we uncover…

Computer Vision and Pattern Recognition · Computer Science 2017-07-27 Davide Moltisanti , Michael Wray , Walterio Mayol-Cuevas , Dima Damen

The ability to anticipate human-object interactions is highly desirable in an intelligent assistive system in order to guide users during daily life activities and understand their short and long-term goals. Creating systems with such…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Daniele Materia , Francesco Ragusa , Giovanni Maria Farinella

This paper presents an unsupervised approach towards automatically extracting video-based guidance on object usage, from egocentric video and wearable gaze tracking, collected from multiple users while performing tasks. The approach i)…

Computer Vision and Pattern Recognition · Computer Science 2016-03-22 Dima Damen , Teesid Leelasawassuk , Walterio Mayol-Cuevas