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Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Onur Tasar , Clément Chadebec , Benjamin Aubin

We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Kangxue Yin , Jun Gao , Maria Shugrina , Sameh Khamis , Sanja Fidler

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Yan Zheng , Lemeng Wu , Xingchao Liu , Zhen Chen , Qiang Liu , Qixing Huang

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Weiyu Li , Xuanyang Zhang , Zheng Sun , Di Qi , Hao Li , Wei Cheng , Weiwei Cai , Shihao Wu , Jiarui Liu , Zihao Wang , Xiao Chen , Feipeng Tian , Jianxiong Pan , Zeming Li , Gang Yu , Xiangyu Zhang , Daxin Jiang , Ping Tan

Distilling 3D representations from pretrained 2D diffusion models is essential for 3D creative applications across gaming, film, and interior design. Current SDS-based methods are hindered by inefficient information distillation from…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Haoran Li , Yuli Tian , Yonghui Wang , Yong Liao , Lin Wang , Yuyang Wang , Peng Yuan Zhou

Diffusion models have become central to various image editing tasks, yet they often fail to fully adhere to physical laws, particularly with effects like shadows, reflections, and occlusions. In this work, we address the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Ankit Dhiman , Manan Shah , R Venkatesh Babu

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…

Graphics · Computer Science 2024-07-03 Jiaming Peng , Xinhai Chen , Jie Liu

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in…

Graphics · Computer Science 2025-04-01 Chongjie Ye , Yushuang Wu , Ziteng Lu , Jiahao Chang , Xiaoyang Guo , Jiaqing Zhou , Hao Zhao , Xiaoguang Han

Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a…

Graphics · Computer Science 2024-10-17 Jiajie Yang

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Jingbo Zhang , Xiaoyu Li , Ziyu Wan , Can Wang , Jing Liao

We present Infinite Texture, a method for generating arbitrarily large texture images from a text prompt. Our approach fine-tunes a diffusion model on a single texture, and learns to embed that statistical distribution in the output domain…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Yifan Wang , Aleksander Holynski , Brian L. Curless , Steven M. Seitz

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Xuyang Chen , Zhijun Zhai , Kaixuan Zhou , Zengmao Wang , Jianan He , Dong Wang , Yanfeng Zhang , mingwei Sun , Rüdiger Westermann , Konrad Schindler , Liqiu Meng

We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of light at the surface of geometries. Given their importance,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Giuseppe Vecchio , Valentin Deschaintre

We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate…

Graphics · Computer Science 2023-09-27 Guoqing Hao , Satoshi Iizuka , Kensho Hara , Edgar Simo-Serra , Hirokatsu Kataoka , Kazuhiro Fukui

In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Jieqian He , Matthew Hirn

Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Minghao Chen , Roman Shapovalov , Iro Laina , Tom Monnier , Jianyuan Wang , David Novotny , Andrea Vedaldi

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wei Cheng , Juncheng Mu , Xianfang Zeng , Xin Chen , Anqi Pang , Chi Zhang , Zhibin Wang , Bin Fu , Gang Yu , Ziwei Liu , Liang Pan