We present Infinite Texture, a method for generating arbitrarily large texture images from a text prompt. Our approach fine-tunes a diffusion model on a single texture, and learns to embed that statistical distribution in the output domain of the model. We seed this fine-tuning process with a sample texture patch, which can be optionally generated from a text-to-image model like DALL-E 2. At generation time, our fine-tuned diffusion model is used through a score aggregation strategy to generate output texture images of arbitrary resolution on a single GPU. We compare synthesized textures from our method to existing work in patch-based and deep learning texture synthesis methods. We also showcase two applications of our generated textures in 3D rendering and texture transfer.
@article{arxiv.2405.08210,
title = {Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis},
author = {Yifan Wang and Aleksander Holynski and Brian L. Curless and Steven M. Seitz},
journal= {arXiv preprint arXiv:2405.08210},
year = {2024}
}