Related papers: Necklace Games
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
Given $n$ piles of tokens and a positive integer $k \leq n$, we study the following two impartial combinatorial games Nim$^1_{n, \leq k}$ and Nim$^1_{n, =k}$. In the first (resp. second) game, a player, by one move, chooses at least $1$ and…
There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…
{\sc Yama Nim} is a variant of two piles {\sc Nim}. In this ruleset, the player chosses one of the piles and removes at least two tokens from the pile. In the same move, the player adds one token to the other pile. We show the winning…
We compare to different extensions of the ancient game of nim: Moore's nim$(n, \leq k)$ and exact nim$(n, = k)$. Given integers $n$ and $k$ such that $0 < k \leq n$, we consider $n$ piles of stones. Two players alternate turns. By one move…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
In this paper, some new criteria for detecting whether a finite game is potential are proposed by solving potential equations. The verification equations with the minimal number for checking a potential game are obtained for the first time.…
We propose a variant of Nim, named StrNim. Whereas a position in Nim is a tuple of non-negative integers, that in StrNim is a string, a sequence of characters. In every turn, each player shrinks the string, by removing a substring repeating…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…
A necklace is an equivalence class of words of length $n$ over an alphabet under the cyclic shift (rotation) operation. As a classical object, there have been many algorithmic results for key operations on necklaces, including counting,…
The authors present formulas for the previous player's winning positions of two variants of restricted Nim. In both of these two games, there is one pile of stones, and in the first variant, we investigate the case that in k-th turn, you…
We introduce and initiate the study of a natural class of repeated two-player matrix games, called Repeated-Until-Collision (RUC) games. In each round, both players simultaneously pick an action from a common action set $\{1, 2, \dots,…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
The game of nim, with its simple rules, its elegant solution and its historical importance is the quintessence of a combinatorial game, which is why it led to so many generalizations and modifications. We present a modification with a new…
Bachet's game is a variant of the game of Nim. There are $n$ objects in one pile. Two players take turns to remove any positive number of objects not exceeding some fixed number $m$. The player who takes the last object loses. We consider a…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
We show there is a bijection between the binary necklaces with $n$ black beads and $k$ white beads and certain $(n,k)$-codes when $n$ is prime. The main idea is to come up with a new map on necklaces called slime migration.
Consider the following game played by Maker and Breaker on the vertices of the cycle $C_{n}$, with first move given to Breaker. The aim of Maker is to maximise the number of adjacent pairs of vertices that are both claimed by her, and the…