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Blind and low-vision (BLV) users remain largely excluded from three-dimensional (3D) surface and point data visualizations due to the reliance on visual interaction. Existing approaches inadequately support non-visual access, especially in…

Human-Computer Interaction · Computer Science 2025-08-13 Sanchita S. Kamath , Aziz N. Zeidieh , JooYoung Seo

Statistical concepts often rely heavily on visual cues for comprehension, presenting challenges for individuals who face difficulties using visual information, such as the blind and low-vision (BLV) community. While prior work has explored…

Human-Computer Interaction · Computer Science 2025-09-19 Sanchita S. Kamath , Omar Khan , Aziz N Zeidieh , JooYoung Seo

Our work aims to develop new assistive technologies that enable blind or low vision (BLV) people to explore and analyze data readily. At present, barriers exist for BLV people to explore and analyze data, restricting access to government,…

Human-Computer Interaction · Computer Science 2025-07-01 Samuel Reinders , Munazza Zaib , Matthew Butler , Bongshin Lee , Ingrid Zukerman , Lizhen Qu , Kim Marriott

Although recent efforts have developed accessible data visualization tools for blind and low-vision (BLV) users, most follow a "design for them" approach that creates an unintentional divide between sighted creators and BLV consumers. This…

Human-Computer Interaction · Computer Science 2025-09-18 JooYoung Seo , Saairam Venkatesh , Daksh Pokar , Sanchita Kamath , Krishna Anandan Ganesan

Individuals with Intellectual and Developmental Disabilities (IDD) have unique needs and challenges when working with data. While visualization aims to make data more accessible to a broad audience, our understanding of how to design…

Human-Computer Interaction · Computer Science 2024-08-30 Keke Wu , Ghulam Jilani Quadri , Arran Zeyu Wang , David Kwame Osei-Tutu , Emma Petersen , Varsha Koushik , Danielle Albers Szafir

We propose and study a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface (an interactive screen with touch and pen input) with a stereoscopic 3D space (an augmented reality HMD) to jointly host spatial data…

Human-Computer Interaction · Computer Science 2024-09-25 Lixiang Zhao , Tobias Isenberg , Fuqi Xie , Hai-Ning Liang , Lingyun Yu

Effective data visualization is a key part of the discovery process in the era of big data. It is the bridge between the quantitative content of the data and human intuition, and thus an essential component of the scientific path from data…

Volumetric medical imaging technologies produce detailed 3D representations of anatomical structures. However, effective medical data visualization and exploration pose significant challenges, especially for individuals with limited medical…

Human-Computer Interaction · Computer Science 2025-07-01 Qixuan Liu , Shi Qiu , Yinqiao Wang , Xiwen Wu , Kenneth Siu Ho Chok , Chi-Wing Fu , Pheng-Ann Heng

We developed and validated an instrument to measure the perceived readability in data visualization: PREVis. Researchers and practitioners can easily use this instrument as part of their evaluations to compare the perceived readability of…

Human-Computer Interaction · Computer Science 2024-09-25 Anne-Flore Cabouat , Tingying He , Petra Isenberg , Tobias Isenberg

Several visualization schemes have been developed for imaging materials at the atomic level through atom probe tomography. The main shortcoming of these tools is their inability to parallel process data using multi-core computing units to…

Materials Science · Physics 2012-02-07 Hari Dahal , Michael Stukowski , Matthias J. Graf , Alexander V. Balatsky , Krishna Rajan

3D-printed models are increasingly used to provide people who are blind or have low vision (BLV) with access to maps, educational materials, and museum exhibits. Recent research has explored interactive 3D-printed models (I3Ms) that…

Human-Computer Interaction · Computer Science 2025-02-21 Samuel Reinders , Matthew Butler , Kim Marriott

Research touts universal participation through accessibility initiatives, yet blind and low-vision (BLV) researchers face systematic exclusion as visual representations dominate modern research workflows. To materialize inclusive processes,…

Human-Computer Interaction · Computer Science 2026-02-10 Omar Khan , JooYoung Seo

Videos make exercise instruction widely available, but they rely on visual demonstrations that blind and low vision (BLV) learners cannot see. While audio descriptions (AD) can make videos accessible, describing movements remains…

Human-Computer Interaction · Computer Science 2026-03-02 Ujjaini Das , Shreya Kappala , Meng Chen , Mina Huh , Amy Pavel

Building 3-D models is challenging for blind and low-vision (BLV) users due to the inherent complexity of 3-D models and the lack of support for non-visual interaction in existing tools. To address this issue, we introduce A11yShape, a…

We investigate whether tactile charts support comprehension and learning of complex visualizations for blind and low-vision (BLV) individuals and contribute four tactile chart designs and an interview study. Visualizations are powerful…

Human-Computer Interaction · Computer Science 2025-08-11 Tingying He , Maggie McCracken , Daniel Hajas , Sarah Creem-Regehr , Alexander Lex

Sophisticated visualization tools are essential for the presentation and exploration of human neuroimaging data. While two-dimensional orthogonal views of neuroimaging data are conventionally used to display activity and statistical…

Upcoming HI surveys will deliver large datasets, and automated processing using the full 3-D information (two positional dimensions and one spectral dimension) to find and characterize HI objects is imperative. In this context,…

Instrumentation and Methods for Astrophysics · Physics 2015-06-02 D. Punzo , J. M. van der Hulst , J. B. T. M. Roerdink , T. A. Oosterloo , M. Ramatsoku , M. A. W. Verheijen

Weakly supervised 3D object detection aims to learn a 3D detector with lower annotation cost, e.g., 2D labels. Unlike prior work which still relies on few accurate 3D annotations, we propose a framework to study how to leverage constraints…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Kuan-Chih Huang , Yi-Hsuan Tsai , Ming-Hsuan Yang

While developments in 3D printing have opened up opportunities for improved access to graphical information for people who are blind or have low vision (BLV), they can provide only limited detailed and contextual information. Interactive 3D…

Human-Computer Interaction · Computer Science 2024-01-30 Samuel Reinders , Matthew Butler , Kim Marriott

Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However,…

Human-Computer Interaction · Computer Science 2020-11-12 Benjamin Lee , Xiaoyun Hu , Maxime Cordeil , Arnaud Prouzeau , Bernhard Jenny , Tim Dwyer
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