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Large Language Models (LLMs) have demonstrated remarkable capabilities in understanding and generating human-like text, yet they largely operate as reactive agents, responding only when directly prompted. This passivity creates an…

Computation and Language · Computer Science 2026-05-18 Deep Anil Patel , Iain Melvin , Christopher Malon , Martin Renqiang Min

The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Junming Lin , Zheng Fang , Chi Chen , Zihao Wan , Fuwen Luo , Peng Li , Yang Liu , Maosong Sun

Conversational question-answering (CQA) systems aim to create interactive search systems that effectively retrieve information by interacting with users. To replicate human-to-human conversations, existing work uses human annotators to play…

Computation and Language · Computer Science 2023-12-06 Zahra Abbasiantaeb , Yifei Yuan , Evangelos Kanoulas , Mohammad Aliannejadi

Large language models (LLMs) are powerful dialogue agents, but specializing them towards fulfilling a specific function can be challenging. Instructing tuning, i.e. tuning models on instruction and sample responses generated by humans…

Computation and Language · Computer Science 2024-01-11 Dennis Ulmer , Elman Mansimov , Kaixiang Lin , Justin Sun , Xibin Gao , Yi Zhang

The recent surge of open-source large language models (LLMs) enables developers to create AI-based solutions while maintaining control over aspects such as privacy and compliance, thereby providing governance and ownership of the model…

Software Engineering · Computer Science 2024-08-05 Matias Martinez

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal…

Human-Computer Interaction · Computer Science 2024-03-25 Fernanda De La Torre , Cathy Mengying Fang , Han Huang , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

With the development of speech large language models (speech LLMs), users can now interact directly with assistants via speech. However, most existing models only convert response content into speech without fully capturing the rich…

Computation and Language · Computer Science 2025-09-18 Haoyu Wang , Guangyan Zhang , Jiale Chen , Jingyu Li , Yuehai Wang , Yiwen Guo

While multimodal large language models (LLMs) excel at dialogue, whether they can adequately parse the structure of conversation -- conversational roles and threading -- remains underexplored. In this work, we introduce a suite of tasks and…

Computation and Language · Computer Science 2026-01-29 Kent K. Chang , Mackenzie Hanh Cramer , Anna Ho , Ti Ti Nguyen , Yilin Yuan , David Bamman

Understanding videos inherently requires reasoning over both visual and auditory information. To properly evaluate Omni-Large Language Models (Omni-LLMs), which are capable of processing multi-modal information including vision and audio,…

Multimedia · Computer Science 2026-05-15 Jianghan Chao , Jianzhang Gao , Wenhui Tan , Yuchong Sun , Ruihua Song , Liyun Ru

Training AI models is challenging, particularly when crafting behavior instructions. Traditional methods rely on machines (supervised learning) or manual pattern discovery, which results in not interpretable models or time sink. While Large…

Human-Computer Interaction · Computer Science 2025-03-07 Soya Park , J. D. Zamfirescu-Pereira , Chinmay Kulkarni

This paper introduces Codified Profiles for role-playing, a novel approach that represents character logic as structured, executable functions for behavioral decision-making. Each profile defines a set of functions parse_by_scene(scene)…

Computation and Language · Computer Science 2025-05-14 Letian Peng , Jingbo Shang

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must…

Computation and Language · Computer Science 2025-02-04 Pengfei Yu , Dongming Shen , Silin Meng , Jaewon Lee , Weisu Yin , Andrea Yaoyun Cui , Zhenlin Xu , Yi Zhu , Xingjian Shi , Mu Li , Alex Smola

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

This paper explores use of multiple large language model (LLM) agents to simulate complex, dynamic characters in dramatic scenarios. We introduce a drama machine framework that coordinates interactions between LLM agents playing different…

Computers and Society · Computer Science 2024-09-04 Liam Magee , Vanicka Arora , Gus Gollings , Norma Lam-Saw

Multimodal Large Language Models (MLLMs) have made rapid progress in perception, understanding, and reasoning, yet existing benchmarks fall short in evaluating these abilities under continuous and dynamic real-world video streams. Such…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Shuhang Xun , Sicheng Tao , Jungang Li , Yibo Shi , Zhixin Lin , Zhanhui Zhu , Yibo Yan , Hanqian Li , Linghao Zhang , Shikang Wang , Yixin Liu , Hanbo Zhang , Ying Ma , Xuming Hu

Large language models offer opportunities to simulate multi-party deliberation, but realistic modeling remains limited by a lack of speaker-attributed data. Transcripts produced via automatic speech recognition (ASR) assign anonymous…

Computation and Language · Computer Science 2026-03-17 Scott Merrill , Shashank Srivastava

Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jianping Jiang , Weiye Xiao , Zhengyu Lin , Huaizhong Zhang , Tianxiang Ren , Yang Gao , Zhiqian Lin , Zhongang Cai , Lei Yang , Ziwei Liu

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

We introduce NVLM 1.0, a family of frontier-class multimodal large language models (LLMs) that achieve state-of-the-art results on vision-language tasks, rivaling the leading proprietary models (e.g., GPT-4o) and open-access models (e.g.,…

Computation and Language · Computer Science 2024-10-24 Wenliang Dai , Nayeon Lee , Boxin Wang , Zhuolin Yang , Zihan Liu , Jon Barker , Tuomas Rintamaki , Mohammad Shoeybi , Bryan Catanzaro , Wei Ping

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control…

Graphics · Computer Science 2024-04-24 Rui Chen , Mingyi Shi , Shaoli Huang , Ping Tan , Taku Komura , Xuelin Chen
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