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Related papers: CrowdVLA: Embodied Vision-Language-Action Agents f…

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Crowd behavior understanding is crucial yet challenging across a wide range of applications, since crowd behavior is inherently determined by a sequential decision-making process based on various factors, such as the pedestrians' own…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Haosheng Zou , Hang Su , Shihong Song , Jun Zhu

Vision-language-action (VLA) models aim to understand natural language instructions and visual observations and to execute corresponding actions as an embodied agent. Recent work integrates future images into the understanding-acting loop,…

Robotics · Computer Science 2026-03-26 Jiayi Chen , Wenxuan Song , Pengxiang Ding , Ziyang Zhou , Han Zhao , Feilong Tang , Donglin Wang , Haoang Li

Crowd navigation has received increasing attention from researchers over the last few decades, resulting in the emergence of numerous approaches aimed at addressing this problem to date. Our proposed approach couples agent motion prediction…

Vision-and-Language Navigation (VLN) is a task where an agent navigates in an embodied indoor environment under human instructions. Previous works ignore the distribution of sample difficulty and we argue that this potentially degrade their…

Machine Learning · Computer Science 2021-11-16 Jiwen Zhang , Zhongyu Wei , Jianqing Fan , Jiajie Peng

Vision-and-Language Navigation (VLN) aims to enable an embodied agent to follow natural-language instructions and navigate to a target location in unseen 3D environments. We argue that adapting VLMs to VLN requires endowing them with two…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Pengna Li , Kangyi Wu , Shaoqing Xu , Fang Li , Hanbing Li , Lin Zhao , Kailin Lyu , Long Chen , Zhi-Xin Yang , Nanning Zheng

Vision-Language Navigation (VLN) aims to enable agents to navigate to a target location based on language instructions. Traditional VLN often follows a close-set assumption, i.e., training and test data share the same style of the input…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Yang Li , Aming Wu , Zihao Zhang , Yahong Han

We propose DynVLA, a driving VLA model that introduces a new CoT paradigm termed Dynamics CoT. DynVLA forecasts compact world dynamics before action generation, enabling more informed and physically grounded decision-making. To obtain…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Shuyao Shang , Bing Zhan , Yunfei Yan , Yuqi Wang , Yingyan Li , Yasong An , Xiaoman Wang , Jierui Liu , Lu Hou , Lue Fan , Zhaoxiang Zhang , Tieniu Tan

Robots in dynamic, human-centric environments must follow language instructions while maintaining real-time reactive control. Vision-language-action (VLA) models offer a promising framework, but they assume temporally aligned reasoning and…

Robotics · Computer Science 2026-02-03 Zhiyu Huang , Yun Zhang , Johnson Liu , Rui Song , Chen Tang , Jiaqi Ma

Understanding how Vision-Language-Action (VLA) models transform multimodal knowledge into embodied control remains an open challenge. We present VLA-Trace, a progressive diagnostic framework that analyzes VLA models through a unified…

Artificial Intelligence · Computer Science 2026-05-29 Haoyuan Shi , Xiancong Ren , Yingji Zhang , Qinfan Zhang , Jiayu Hu , Haozhe Shan , Han Dong , Jinpeng Lu , Yinda Chen , Yi Zhang , Yong Dai , Xiaozhu Ju

Learning contextual and spatial environmental representations enhances autonomous vehicle's hazard anticipation and decision-making in complex scenarios. Recent perception systems enhance spatial understanding with sensor fusion but often…

Robotics · Computer Science 2024-01-18 Shoaib Azam , Farzeen Munir , Ville Kyrki , Moongu Jeon , Witold Pedrycz

Understanding human behavior in built environments is critical for designing functional, user centered urban spaces. Traditional approaches, such as manual observations, surveys, and simplified simulations, often fail to capture the…

Artificial Intelligence · Computer Science 2024-12-30 Ariel Noyman , Kai Hu , Kent Larson

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…

Graphics · Computer Science 2020-04-30 Feixiang He , Yuanhang Xiang , Xi Zhao , He Wang

In multi-agent navigation, agents need to move towards their goal locations while avoiding collisions with other agents and static obstacles, often without communication with each other. Existing methods compute motions that are optimal…

Multiagent Systems · Computer Science 2017-10-13 Julio Godoy , Tiannan Chen , Stephen J. Guy , Ioannis Karamouzas , Maria Gini

This paper presents a novel approach for the Vision-and-Language Navigation (VLN) task in continuous 3D environments, which requires an autonomous agent to follow natural language instructions in unseen environments. Existing end-to-end…

A practical navigation agent must be capable of handling a wide range of interaction demands, such as following instructions, searching objects, answering questions, tracking people, and more. Existing models for embodied navigation fall…

Multimodal Large Language Models (MLLMs) excel at descriptive tasks within images but often struggle with precise object localization, a critical element for reliable visual interpretation. In contrast, traditional object detection models…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Jingru Yang , Huan Yu , Yang Jingxin , Chentianye Xu , Yin Biao , Yu Sun , Shengfeng He

Vision-Language-Action (VLA) models are formulated to ground instructions in visual context and generate action sequences for robotic manipulation. Despite recent progress, VLA models still face challenges in learning related and reusable…

Robotics · Computer Science 2026-03-11 Ziyue Zhu , Shangyang Wu , Shuai Zhao , Zhiqiu Zhao , Shengjie Li , Yi Wang , Fang Li , Haoran Luo

Vision-Language-Action (VLA) models have recently emerged, demonstrating strong generalization in robotic scene understanding and manipulation. However, when confronted with long-horizon tasks that require defined goal states, such as LEGO…

Computer Use Agents (CUAs) translate natural-language instructions into Graphical User Interface (GUI) actions such as clicks, keystrokes, and scrolls by relying on a Vision-Language Model (VLM) to interpret screenshots and predict grounded…

Computation and Language · Computer Science 2026-03-16 Xunzhuo Liu , Bowei He , Xue Liu , Andy Luo , Haichen Zhang , Huamin Chen

This paper addresses the limitations of current humanoid robot control frameworks, which primarily rely on reactive mechanisms and lack autonomous interaction capabilities due to data scarcity. We propose Humanoid-VLA, a novel framework…