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We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Animesh Karnewar , Oliver Wang , Tobias Ritschel , Niloy Mitra

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

We present GauStudio, a novel modular framework for modeling 3D Gaussian Splatting (3DGS) to provide standardized, plug-and-play components for users to easily customize and implement a 3DGS pipeline. Supported by our framework, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Chongjie Ye , Yinyu Nie , Jiahao Chang , Yuantao Chen , Yihao Zhi , Xiaoguang Han

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques such as Gaussian Splatting (GS) remains challenging. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Piotr Borycki , Weronika Smolak , Joanna Waczyńska , Marcin Mazur , Sławomir Tadeja , Przemysław Spurek

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Yuhang Yang , Fengqi Liu , Yixing Lu , Qin Zhao , Pingyu Wu , Wei Zhai , Ran Yi , Yang Cao , Lizhuang Ma , Zheng-Jun Zha , Junting Dong

Due to the difficulty of acquiring extensive real-world data, robot simulation has become crucial for parallel training and sim-to-real transfer, highlighting the importance of scalable simulated robotic tasks. Foundation models have…

Robotics · Computer Science 2024-10-11 Feng Chen , Botian Xu , Pu Hua , Peiqi Duan , Yanchao Yang , Yi Ma , Huazhe Xu

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

We present DC-Gaussian, a new method for generating novel views from in-vehicle dash cam videos. While neural rendering techniques have made significant strides in driving scenarios, existing methods are primarily designed for videos…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Linhan Wang , Kai Cheng , Shuo Lei , Shengkun Wang , Wei Yin , Chenyang Lei , Xiaoxiao Long , Chang-Tien Lu

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields. Real-time rendering is a highly desirable goal for…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Helisa Dhamo , Yinyu Nie , Arthur Moreau , Jifei Song , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

Most existing 3D assembly methods treat the problem as pure pose estimation, rearranging observed parts via rigid transformations. In contrast, human assembly naturally couples structural reasoning with holistic shape inference. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Zeyu Jiang , Sihang Li , Siqi Tan , Chenyang Xu , Juexiao Zhang , Julia Galway-Witham , Xue Wang , Scott A. Williams , Radu Iovita , Chen Feng , Jing Zhang

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Saswat Subhajyoti Mallick , Rahul Goel , Bernhard Kerbl , Francisco Vicente Carrasco , Markus Steinberger , Fernando De La Torre

Scalable sensor simulation is an important yet challenging open problem for safety-critical domains such as self-driving. Current works in image simulation either fail to be photorealistic or do not model the 3D environment and the dynamic…

Computer Vision and Pattern Recognition · Computer Science 2021-05-18 Yun Chen , Frieda Rong , Shivam Duggal , Shenlong Wang , Xinchen Yan , Sivabalan Manivasagam , Shangjie Xue , Ersin Yumer , Raquel Urtasun

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Gengyan Li , Paulo Gotardo , Timo Bolkart , Stephan Garbin , Kripasindhu Sarkar , Abhimitra Meka , Alexandros Lattas , Thabo Beeler

Text-to-3D content creation has recently received much attention, especially with the prevalence of 3D Gaussians Splatting. In general, GS-based methods comprise two key stages: initialization and rendering optimization. To achieve…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Lutao Jiang , Hangyu Li , Lin Wang

3D scene understanding has become an essential area of research with applications in autonomous driving, robotics, and augmented reality. Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful approach, combining explicit modeling…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Haijie Li , Yanmin Wu , Jiarui Meng , Qiankun Gao , Zhiyao Zhang , Ronggang Wang , Jian Zhang

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Xiaoyu Zhou , Xingjian Ran , Yajiao Xiong , Jinlin He , Zhiwei Lin , Yongtao Wang , Deqing Sun , Ming-Hsuan Yang

Generative AI (GenAI) is rapidly advancing the field of Autonomous Driving (AD), extending beyond traditional applications in text, image, and video generation. We explore how generative models can enhance automotive tasks, such as static…

Recent advances in Gaussian Splatting have significantly boosted the reconstruction of head avatars, enabling high-quality facial modeling by representing an 3D avatar as a collection of 3D Gaussians. However, existing methods predominantly…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Shiqi Xin , Xiaolin Zhang , Yanbin Liu , Peng Zhang , Caifeng Shan
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