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Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

Computers and Society · Computer Science 2023-04-24 Jing Du

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…

Multiagent Systems · Computer Science 2023-05-24 Max Olan Smith , Michael P. Wellman

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

General Economics · Economics 2025-08-11 Jiasheng Zhu , Luyao Zhang

In support of Switzerland's energy and climate strategy for 2050, researchers investigate scenarios for the transition of energy systems towards a higher share of renewables, assessing their social, environmental and economic impact. Their…

Computational Engineering, Finance, and Science · Computer Science 2026-01-30 Toby Simpson , Saara Jones , Gracia Brückmann , Walid El-Ajou , Erwan Moreira , Borja Martinez Oltra , Rolf Krause , Michael Multerer , Isabelle Stadelmann

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial crises). Simulation games have shown promise to advance our…

Human-Computer Interaction · Computer Science 2022-01-11 Omid Mohaddesi , Jacqueline Griffin , Ozlem Ergun , David Kaeli , Stacy Marsella , Casper Harteveld

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The…

Human-Computer Interaction · Computer Science 2020-08-14 Armando Toda , Paula Palomino , Luiz Rodrigues , Wilk Oliveira , Lei Shi , Seiji Isotani , Alexandra Cristea

Game-based interactive driving simulations have emerged as versatile platforms for advancing decision-making algorithms in road transport mobility. While these environments offer safe, scalable, and engaging settings for testing driving…

Robotics · Computer Science 2025-09-09 Zhihao Lin , Zhen Tian

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Fire keeps claiming a large number of victims in building fires. Although there are ways to minimize such events, fire drills are used to train the building occupants for emergency situations. However, organizing and implement these…

Machine learning has been successful in building control policies to drive a complex system to desired states in various applications (e.g. games, robotics, etc.). To be specific, a number of parameters of policy can be automatically…

Artificial Intelligence · Computer Science 2025-03-28 Yongshuai Liu , Taeyeong Choi , Xin Liu

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Despite major advances in quantitative approaches to natural resource management, there has been resistance to using these tools in the actual practice of managing ecological populations. Given a managed system and a set of assumptions,…

Populations and Evolution · Quantitative Biology 2017-09-05 Matthew Holden , Stephen Ellner

Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Computers and Society · Computer Science 2010-09-14 Kyle B. Dempsey , Justin F. Brunelle , G. Tanner Jackson , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student…

Computer Science and Game Theory · Computer Science 2010-09-14 Justin F. Brunelle , G. Tanner Jackson , Kyle Dempsey , Chutima Boonthum , Irwin B. Levinstein , Danielle S. McNamara

Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play. ExIt involves training a policy to mimic the search behaviour of a tree search algorithm - such as Monte-Carlo tree search - and using the…

Machine Learning · Computer Science 2020-06-02 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman
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