English
Related papers

Related papers: Estimating Central, Peripheral, and Temporal Visua…

200 papers

Large-scale public datasets have been shown to benefit research in multiple areas of modern artificial intelligence. For decision-making research that requires human data, high-quality datasets serve as important benchmarks to facilitate…

This paper presents the selective use of eye-gaze information in learning human actions in Atari games. Vast evidence suggests that our eye movement convey a wealth of information about the direction of our attention and mental states and…

Machine Learning · Computer Science 2020-12-08 Chaitanya Thammineni , Hemanth Manjunatha , Ehsan T. Esfahani

When intelligent agents learn visuomotor behaviors from human demonstrations, they may benefit from knowing where the human is allocating visual attention, which can be inferred from their gaze. A wealth of information regarding intelligent…

Computer Vision and Pattern Recognition · Computer Science 2018-06-12 Ruohan Zhang , Zhuode Liu , Luxin Zhang , Jake A. Whritner , Karl S. Muller , Mary M. Hayhoe , Dana H. Ballard

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

Machine Learning · Computer Science 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

Artificial Intelligence · Computer Science 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Designing mobile and interactive technologies requires understanding how users sample dynamic environments to acquire information and make decisions under time pressure. However, existing computational user models either rely on…

Human-Computer Interaction · Computer Science 2026-03-30 Martin Lorenz , Niko Konzack , Alexander Lingler , Philipp Wintersberger , Patrick Ebel

This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose…

Machine Learning · Computer Science 2026-03-27 Henrik Krauss , Takehisa Yairi

Effective collaboration between humans and AIs hinges on transparent communication and alignment of mental models. However, explicit, verbal communication is not always feasible. Under such circumstances, human-human teams often depend on…

Human-Computer Interaction · Computer Science 2024-07-04 Nikhil Hulle , Stéphane Aroca-Ouellette , Anthony J. Ries , Jake Brawer , Katharina von der Wense , Alessandro Roncone

With the long-term goal of reducing the image processing time on an autonomous mobile robot in mind we explore in this paper the use of log-polar like image data with gaze control. The gaze control is not done on the Cartesian image but on…

Robotics · Computer Science 2023-09-25 Robin Göransson , Volker Krueger

The existing computational visual attention systems have focused on the objective to basically simulate and understand the concept of visual attention system in adults. Consequently, the impact of observer's age in scene viewing behavior…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Onkar Krishna , Kiyoharu Aizawa , Go Irie

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

Machine Learning · Computer Science 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

Human-AI collaboration is typically offered in one of two of user control levels: guidance, where the AI provides suggestions and the human makes the final decision, and delegation, where the AI acts autonomously within user-defined…

Human-Computer Interaction · Computer Science 2025-09-26 Avinash Ajit Nargund , Arthur Caetano , Kevin Yang , Rose Yiwei Liu , Philip Tezaur , Kriteen Shrestha , Qisen Pan , Tobias Höllerer , Misha Sra

Perceptual capabilities of artificial systems have come a long way since the advent of deep learning. These methods have proven to be effective, however they are not as efficient as their biological counterparts. Visual attention is a set…

Machine Learning · Computer Science 2018-11-09 Jarryd Son , Amit Mishra

In the evolving landscape of human-autonomy teaming (HAT), fostering effective collaboration and trust between human and autonomous agents is increasingly important. To explore this, we used the game Overcooked AI to create dynamic teaming…

Human-Computer Interaction · Computer Science 2025-06-18 Anthony J. Ries , Stéphane Aroca-Ouellette , Alessandro Roncone , Ewart J. de Visser

This paper digs deeper into factors that influence egocentric gaze. Instead of training deep models for this purpose in a blind manner, we propose to inspect factors that contribute to gaze guidance during daily tasks. Bottom-up saliency…

Computer Vision and Pattern Recognition · Computer Science 2019-04-15 Hamed R. Tavakoli , Esa Rahtu , Juho Kannala , Ali Borji

Human gaze is known to be an intention-revealing signal in human demonstrations of tasks. In this work, we use gaze cues from human demonstrators to enhance the performance of agents trained via three popular imitation learning methods --…

Machine Learning · Computer Science 2021-04-23 Akanksha Saran , Ruohan Zhang , Elaine Schaertl Short , Scott Niekum

Creating lifelike virtual agents capable of interacting with their environments is a longstanding goal in computer graphics. This paper addresses the challenge of generating natural head rotations, a critical aspect of believable agent…

Graphics · Computer Science 2025-02-17 Juyeong Hwang , Seong-Eun Hong , Hyeongyeop Kang

When humans perform a task, such as playing a game, they selectively pay attention to certain parts of the visual input, gathering relevant information and sequentially combining it to build a representation from the sensory data. In this…

Artificial Intelligence · Computer Science 2018-07-26 Khimya Khetarpal , Doina Precup

Cognitive science and psychology suggest that object-centric representations of complex scenes are a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep reinforcement learning…

Machine Learning · Computer Science 2024-02-28 Quentin Delfosse , Jannis Blüml , Bjarne Gregori , Sebastian Sztwiertnia , Kristian Kersting

Modeling users' cognitive states (e.g., cognitive load and decision confidence) is essential for building adaptive AI in high-stakes decision-making. While eye tracking provides non-invasive behavioral signals correlated with cognitive…

Human-Computer Interaction · Computer Science 2026-04-03 Xin Sun , Shu Wei , Ting Pan , Yajing Wang , Jos A. Bosch , Isao Echizen , Abdallah El Ali , Saku Sugawara
‹ Prev 1 2 3 10 Next ›