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Automatic Speech Recognition (ASR) systems, such as Whisper, achieve high transcription accuracy but struggle with named entities and numerical data, especially when proper formatting is required. These issues increase word error rate (WER)…

Computation and Language · Computer Science 2025-07-01 Duygu Altinok

Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…

Human-Computer Interaction · Computer Science 2024-02-01 Robert Konrad , Nitish Padmanaban , J. Gabriel Buckmaster , Kevin C. Boyle , Gordon Wetzstein

We demonstrate that carefully adjusting the tokenizer of the Whisper speech recognition model significantly improves the precision of word-level timestamps when applying dynamic time warping to the decoder's cross-attention scores. We…

Machine Learning · Computer Science 2024-08-30 Laurin Wagner , Bernhard Thallinger , Mario Zusag

Tactile sensing is a crucial perception mode for robots and human amputees in need of controlling a prosthetic device. Today robotic and prosthetic systems are still missing the important feature of accurate tactile sensing. This lack is…

Robotics · Computer Science 2022-03-30 Xiaying Wang , Fabian Geiger , Vlad Niculescu , Michele Magno , Luca Benini

The viability of an Augmentative and Alternative Communication device often depends on its ability to adapt to an individual user's unique abilities. Though human input can be noisy, there is often structure to our errors. For example,…

Human-Computer Interaction · Computer Science 2019-10-04 Matt Higger , Fernando Quivira , Deniz Erdogmus

Smartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified…

Human-Computer Interaction · Computer Science 2026-02-26 Jiwan Kim , Jiwan Son , Ian Oakley

Presence in virtual reality (VR), the subjective sense of "being there" in a virtual environment, is notoriously difficult to measure. Electroencephalography (EEG) may offer a promising, unobtrusive means of assessing a user's momentary…

Human-Computer Interaction · Computer Science 2025-09-03 Evan G. Center , Matti Pouke , Alessandro Nardi , Lukas Gehrke , Klaus Gramann , Timo Ojala , Steven M. LaValle

In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction techniques: Selection by dwell time or confirmation of…

Human-Computer Interaction · Computer Science 2025-04-17 Björn Rene Severitt , Yannick Sauer , Alexander Neugebauer , Rajat Agarwala , Nora Castner , Siegfried Wahl

We introduce an audiovisual method for long-range text-to-video retrieval. Unlike previous approaches designed for short video retrieval (e.g., 5-15 seconds in duration), our approach aims to retrieve minute-long videos that capture complex…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Yan-Bo Lin , Jie Lei , Mohit Bansal , Gedas Bertasius

One of the most important ways to experience communication and interact with the systems is by handling the prediction of the most likely words to happen after typing letters or words. It is helpful for people with disabilities due to…

Neural and Evolutionary Computing · Computer Science 2022-01-27 Hozan K. Hamarashid , Soran A. Saeed , Tarik A. Rashid

Building assistive interfaces for controlling robots through arbitrary, high-dimensional, noisy inputs (e.g., webcam images of eye gaze) can be challenging, especially when it involves inferring the user's desired action in the absence of a…

Robotics · Computer Science 2022-02-08 Sean Chen , Jensen Gao , Siddharth Reddy , Glen Berseth , Anca D. Dragan , Sergey Levine

Word emphasis in textual content aims at conveying the desired intention by changing the size, color, typeface, style (bold, italic, etc.), and other typographical features. The emphasized words are extremely helpful in drawing the readers'…

Computation and Language · Computer Science 2021-05-25 Vibhav Agarwal , Sourav Ghosh , Kranti Chalamalasetti , Bharath Challa , Sonal Kumari , Harshavardhana , Barath Raj Kandur Raja

Whisper, despite being trained on 680K hours of web-scaled audio data, faces difficulty in recognising rare words like domain-specific terms, with a solution being contextual biasing through prompting. To improve upon this method, in this…

Audio and Speech Processing · Electrical Eng. & Systems 2025-02-19 Yash Jogi , Vaibhav Aggarwal , Shabari S Nair , Yash Verma , Aayush Kubba

This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and…

Human-Computer Interaction · Computer Science 2025-07-29 Barbara Karpowicz , Tomasz Kowalewski , Pavlo Zinevych , Adam Kuzdraliński , Grzegorz Marcin Wójcik , Wiesław Kopeć

Given an input video of a person and a new garment, the objective of this paper is to synthesize a new video where the person is wearing the specified garment while maintaining spatiotemporal consistency. Although significant advances have…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Hung Nguyen , Quang Qui-Vinh Nguyen , Khoi Nguyen , Rang Nguyen

Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs). In…

Human-Computer Interaction · Computer Science 2022-10-18 Xuanru Meng , Wenge Xu , Hai-Ning Liang

Visual perimetry is an important eye examination that helps detect vision problems caused by ocular or neurological conditions. During the test, a patient's gaze is fixed at a specific location while light stimuli of varying intensities are…

Artificial Intelligence · Computer Science 2024-03-11 Tanvi Verma , Linh Le Dinh , Nicholas Tan , Xinxing Xu , Chingyu Cheng , Yong Liu

Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…

Human-Computer Interaction · Computer Science 2022-06-07 Woojoo Kim , Shuping Xiong

Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Despite significant advancements in deep stereo methods,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Ziang Cheng , Jiayu Yang , Hongdong Li

Virtual Reality, and Extended Reality in general, connect the physical body with the virtual world. Movement of our body translates to interactions with this virtual world. Only by moving our head will we see a different perspective. By…

Multimedia · Computer Science 2022-12-09 Glenn Van Wallendael , Lucas Liegeois , Julie Artois , Peter Lambert