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The paradigm of agentic AI is shifting from engineered complex workflows to post-training native models. However, existing agents are typically confined to static, predefined action spaces--such as exclusively using APIs, GUI events, or…

Machine Learning · Computer Science 2025-12-11 Kaichen He , Zihao Wang , Muyao Li , Anji Liu , Yitao Liang

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

We introduce AgentWorld, an interactive simulation platform for developing household mobile manipulation capabilities. Our platform combines automated scene construction that encompasses layout generation, semantic asset placement, visual…

Robotics · Computer Science 2025-08-14 Yizheng Zhang , Zhenjun Yu , Jiaxin Lai , Cewu Lu , Lei Han

Multi-agent path finding (MAPF) is the problem of planning conflict-free paths from the designated start locations to goal positions for multiple agents. It underlies a variety of real-world tasks, including multi-robot coordination,…

Artificial Intelligence · Computer Science 2025-09-09 Zhanjiang Yang , Yang Shen , Yueming Li , Meng Li , Lijun Sun

Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Yixuan Zhu , Jiaqi Feng , Wenzhao Zheng , Yuan Gao , Xin Tao , Pengfei Wan , Jie Zhou , Jiwen Lu

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Tianyu Xin , Yue Su , Haisheng Wang , Han Yin , Hongbo Ma , Peize Li , Tianjun Gu , Xiangnan Wu , Xinran Zhang , Yongxuan Li , Zirong Chen , Yiming Li

This work presents a methodology for modeling and predicting human behavior in settings with N humans interacting in highly multimodal scenarios (i.e. where there are many possible highly-distinct futures). A motivating example includes…

Robotics · Computer Science 2018-07-27 Boris Ivanovic , Edward Schmerling , Karen Leung , Marco Pavone

The development of artificial intelligence systems is transitioning from creating static, task-specific models to dynamic, agent-based systems capable of performing well in a wide range of applications. We propose an Interactive Agent…

Existing large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to transform a pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Shanchuan Lin , Ceyuan Yang , Hao He , Jianwen Jiang , Yuxi Ren , Xin Xia , Yang Zhao , Xuefeng Xiao , Lu Jiang

As we move closer to real-world AI systems, AI agents must be able to deal with multiparty (group) conversations. Recognizing and interpreting multiparty behaviors is challenging, as the system must recognize individual behavioral cues,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Dong Won Lee , Yubin Kim , Rosalind Picard , Cynthia Breazeal , Hae Won Park

Large video models, pretrained on massive amounts of Internet video, provide a rich source of physical knowledge about the dynamics and motions of objects and tasks. However, video models are not grounded in the embodiment of an agent, and…

Robotics · Computer Science 2025-03-13 Yunhao Luo , Yilun Du

Humans can intuitively parallelise complex activities, but can a model learn this from observing a single person? Given one egocentric video, we introduce the N-Body Problem: how N individuals, can hypothetically perform the same set of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Zhifan Zhu , Yifei Huang , Yoichi Sato , Dima Damen

We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical…

Machine Learning · Computer Science 2019-02-25 Eric Zhan , Stephan Zheng , Yisong Yue , Long Sha , Patrick Lucey

Self-attention learns pairwise interactions to model long-range dependencies, yielding great improvements for video action recognition. In this paper, we seek a deeper understanding of self-attention for temporal modeling in videos. We…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Bo He , Xitong Yang , Zuxuan Wu , Hao Chen , Ser-Nam Lim , Abhinav Shrivastava

Spatio-temporal action detection in videos requires localizing the action both spatially and temporally in the form of an "action tube". Nowadays, most spatio-temporal action detection datasets (e.g. UCF101-24, AVA, DALY) are annotated with…

Computer Vision and Pattern Recognition · Computer Science 2020-04-02 Huijuan Xu , Lizhi Yang , Stan Sclaroff , Kate Saenko , Trevor Darrell

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Large-scale video generative models, capable of creating realistic videos of diverse visual concepts, are strong candidates for general-purpose physical world simulators. However, their adherence to physical commonsense across real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Hritik Bansal , Clark Peng , Yonatan Bitton , Roman Goldenberg , Aditya Grover , Kai-Wei Chang

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci