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Consumer agency in the digital age is increasingly constrained by systemic barriers and algorithmic manipulation, raising concerns about the authenticity of consumption choices. Nowadays, financial decisions are shaped by external pressures…

Computers and Society · Computer Science 2025-08-20 Pegah Nokhiz , Aravinda Kanchana Ruwanpathirana

The digital economy implements complex incentive systems to retain users through point redemption. Understanding user behavior in such complex incentive structures presents a fundamental challenge, especially in estimating the value of…

Computers and Society · Computer Science 2025-09-19 Akira Matsui , Takashi Teramoto , Eiji Motohashi , Hiroyuki Tsurumi

Large Language Models have become an integral part of new intelligent and interactive writing assistants. Many are offered commercially with a chatbot-like UI, such as ChatGPT, and provide little information about their inner workings. This…

Human-Computer Interaction · Computer Science 2024-04-16 Karim Benharrak , Tim Zindulka , Daniel Buschek

Uniform and affordable Internet is emerging as one of the fundamental civil rights in developing countries. However in India, the connectivity is far from uniform across the regions, where the disparity is evident in the infrastructure, the…

Computers and Society · Computer Science 2016-10-17 Siddharth Prakash Rao , Kiran Mohan Kumar

Deceptive patterns are design practices embedded in digital platforms to manipulate users, representing a widespread and long-standing issue in the web and mobile software development industry. Legislative actions highlight the urgency of…

Cryptography and Security · Computer Science 2024-02-07 Zewei Shi , Ruoxi Sun , Jieshan Chen , Jiamou Sun , Minhui Xue

Despite a growing desire among consumers to shop responsibly, translating this intention into behaviour remains challenging. Previous work has identified that information seeking (or lack thereof) is a contributing factor to this…

Information Retrieval · Computer Science 2026-04-10 Frans van der Sluis , Leif Azzopardi

Metaverse can be applied in several aspects of life such as the Economy, finance, social life, working environment, healthcare, real estate, and education. In the last 2 and a half years, during the COVID-19 pandemic, universities made…

Social and Information Networks · Computer Science 2023-02-07 Nikolaos Misirlis , Harris Bin Munawar

Persuasive designs become prevalent on smartphones, and an increasing number of users report having problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such…

Human-Computer Interaction · Computer Science 2023-05-24 Xiaowei Chen , Anders Hedman , Verena Distler , Vincent Koenig

We consider active learning under incentive compatibility constraints. The main application of our results is to economic experiments, in which a learner seeks to infer the parameters of a subject's preferences: for example their attitudes…

Computer Science and Game Theory · Computer Science 2019-11-15 Federico Echenique , Siddharth Prasad

This paper addresses the struggle of rural micro-entrepreneurs in the Global South in utilizing e-commerce to reach wider markets. This research paper looks at the adoption of e-commerce as a sustainable marketplace by the…

Computers and Society · Computer Science 2021-08-24 Aditi Bhatia-Kalluri

Deceptive/Manipulative Patterns (DMP) are interface designs, also known as ``dark patterns,'' that manipulate user behavior. While considerable attention has been paid to their ethical and legal implications, empirical evidence about their…

Human-Computer Interaction · Computer Science 2026-04-20 Brennan Schaffner , Luis Heysen , Marshini Chetty

Dark patterns are ubiquitous in digital systems, impacting users throughout their journeys on many popular apps and websites. While substantial efforts from the research community in the last five years have led to consolidated taxonomies…

Human-Computer Interaction · Computer Science 2025-02-13 Colin M. Gray , Thomas Mildner , Ritika Gairola

Predicting future successful designs and corresponding market opportunity is a fundamental goal of product design firms. There is accordingly a long history of quantitative approaches that aim to capture diverse consumer preferences, and…

Econometrics · Economics 2018-12-31 Alex Burnap , John Hauser

Mobile apps bring us many conveniences, such as online shopping and communication, but some use malicious designs called dark patterns to trick users into doing things that are not in their best interest. Many works have been done to…

Human-Computer Interaction · Computer Science 2024-12-02 Jieshan Chen , Jiamou Sun , Sidong Feng , Zhenchang Xing , Qinghua Lu , Xiwei Xu , Chunyang Chen

As online educational technology products have become increasingly prevalent, rich evidence indicates that learners often find it challenging to establish regular learning habits and complete their programs. Concurrently, online products…

General Economics · Economics 2024-01-04 Keshav Agrawal , Susan Athey , Ayush Kanodia , Emil Palikot

As digital interfaces become increasingly prevalent, certain manipulative design elements have emerged that may harm user interests, raising associated ethical concerns and bringing dark patterns into focus as a significant research topic.…

Human-Computer Interaction · Computer Science 2024-12-13 Meng Li , Xiang Wang , Liming Nie , Chenglin Li , Yang Liu , Yangyang Zhao , Lei Xue , Kabir Sulaiman Said

Unlike traditional recommendation tasks, finite user time budgets introduce a critical resource constraint, requiring the recommender system to balance item relevance and evaluation cost. For example, in a mobile shopping interface, users…

Machine Learning · Computer Science 2026-04-15 Sayak Chakrabarty , Souradip Pal

Recommendation systems rely on user-provided data to learn about item quality and provide personalized recommendations. An implicit assumption when aggregating ratings into item quality is that ratings are strong indicators of item quality.…

Information Retrieval · Computer Science 2023-07-27 Rana Shahout , Yehonatan Peisakhovsky , Sasha Stoikov , Nikhil Garg

We study dynamic pricing where a seller repeatedly interacts with a strategic, non-myopic buyer who has a fixed private valuation and discounts future utility. Prior work focused exclusively on posted-price mechanisms, which only extract…

Computer Science and Game Theory · Computer Science 2026-04-28 Shiliang Zuo

A common challenge for e-commerce sellers is to decide what product images to display on online shopping sites. In this paper, we propose and validate a novel metric, k-value, to quantify the information richness of an image set, and we…

Human-Computer Interaction · Computer Science 2025-08-11 Zhu Yuting , Cao Xinyu , Su Yuzhuo , Ma Yongbin