English
Related papers

Related papers: King Chasing Problem in Chinese Chess is NP-hard

200 papers

We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in $O(\log n)$ queries in the worst case, where $n$ is the number of nodes. In situations with…

Data Structures and Algorithms · Computer Science 2024-06-19 Agustín Caracci , Christoph Dürr , José Verschae

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

Data Structures and Algorithms · Computer Science 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

The N-queens problem is to find the position of N queens on an N by N chess board such that no queens attack each other. The excluded diagonals N-queens problem is a variation where queens cannot be placed on some predefined fields along…

Quantum Physics · Physics 2019-06-05 Valentin Torggler , Philipp Aumann , Helmut Ritsch , Wolfgang Lechner

In this paper, we explore the susceptibility of the independent Q-learning algorithms (a classical and widely used multi-agent reinforcement learning method) to strategic manipulation of sophisticated opponents in normal-form games played…

Computer Science and Game Theory · Computer Science 2024-07-17 Yuksel Arslantas , Ege Yuceel , Muhammed O. Sayin

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

Machine Learning · Computer Science 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

The on-line shortest path problem is considered under various models of partial monitoring. Given a weighted directed acyclic graph whose edge weights can change in an arbitrary (adversarial) way, a decision maker has to choose in each…

Machine Learning · Computer Science 2007-05-23 Andras Gyorgy , Tamas Linder , Gabor Lugosi , Gyorgy Ottucsak

Repetition-based draw rules in deterministic games like chess ensure termination but introduce strategic artifacts, allowing players to enforce draws independent of positional value. We propose an asymmetric modification: threefold…

Computer Science and Game Theory · Computer Science 2026-04-07 Chong Qi

Given a linear system, we consider the problem of finding a small set of variables to affect with an input so that the resulting system is controllable. We show that this problem is NP-hard; indeed, we show that even approximating the…

Optimization and Control · Mathematics 2014-05-06 Alex Olshevsky

We consider the complexity of finding a correlated equilibrium of an $n$-player game in a model that allows the algorithm to make queries on players' payoffs at pure strategy profiles. Randomized regret-based dynamics are known to yield an…

Computer Science and Game Theory · Computer Science 2022-09-22 Sergiu Hart , Noam Nisan

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

Computer Science and Game Theory · Computer Science 2023-05-22 Max Klimm , Maximilian J. Stahlberg

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

Artificial Intelligence · Computer Science 2020-07-07 Arman Maesumi

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

Neural and Evolutionary Computing · Computer Science 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

In this paper a Metaheuristic approach for solving the N-Queens Problem is introduced to find the best possible solution in a reasonable amount of time. Genetic Algorithm is used with a novel fitness function as the Metaheuristic. The aim…

Neural and Evolutionary Computing · Computer Science 2018-02-07 Uddalok Sarkar , Sayan Nag

In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…

Computer Science and Game Theory · Computer Science 2023-02-22 Ágnes Cseh , Pascal Führlich , Pascal Lenzner

Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game,…

Artificial Intelligence · Computer Science 2022-09-27 Michael DeLeo , Erhan Guven

We construct three public key knapsack cryptosystems. Standard knapsack cryptosystems hide easy instances of the knapsack problem and have been broken. The systems considered in the article face this problem: They hide a random (possibly…

Cryptography and Security · Computer Science 2008-03-17 Laurent Evain

We study k-dependence and half domination problems for king's graphs in dimension n (n>1). Various sharp bounds are provided and a few conjectures are formulated in the cases the estimates are not the best possible.

Optimization and Control · Mathematics 2007-05-23 Eugen J. Ionascu , Dan Pritikin , Stephen E. Wright

In this paper we will be introducing a type of game which as far as this author is aware has never been studied before. These are games where there are two players, one who is trying to get one of his pieces, called a King to a predefined…

Combinatorics · Mathematics 2012-09-07 Fraser Stewart

We carry out a game-theoretic analysis of the recursive game "Guts," a variant of poker featuring repeated play with possibly growing stakes. An interesting aspect of such games is the need to account for funds lost to all players if…

Optimization and Control · Mathematics 2023-11-30 Luca Castornova , Yijia Chen , Kevin Zumbrun

We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated…

Computer Science and Game Theory · Computer Science 2015-02-06 Felix Brandt , Felix Fischer , Markus Holzer