Related papers: Woosh: A Sound Effects Foundation Model
We propose Im2Wav, an image guided open-domain audio generation system. Given an input image or a sequence of images, Im2Wav generates a semantically relevant sound. Im2Wav is based on two Transformer language models, that operate over a…
The present paper presents the Weighted Ontology Approximation Heuristic (WOAH), a novel zero-shot approach to ontology estimation for conversational agents development environments. This methodology extracts verbs and nouns separately from…
We introduce MMAudioSep, a generative model for video/text-queried sound separation that is founded on a pretrained video-to-audio model. By leveraging knowledge about the relationship between video/text and audio learned through a…
The Open Whisper-style Speech Models (OWSM) project has developed a series of fully open speech foundation models using academic-scale resources, but their training data remains insufficient. This work enhances OWSM by integrating YODAS, a…
Speech enhancement is a critical component of many user-oriented audio applications, yet current systems still suffer from distorted and unnatural outputs. While generative models have shown strong potential in speech synthesis, they are…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
Masked modeling has emerged as a powerful self-supervised learning framework, but existing methods largely rely on random masking, disregarding the structural properties of different modalities. In this work, we introduce structured…
Audio-text models are widely used in zero-shot environmental sound classification as they alleviate the need for annotated data. However, we show that their performance severely drops in the presence of background sound sources. Our…
Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…
Audio effects (FX) such as reverberation, distortion, modulation, and dynamic range processing play a pivotal role in shaping emotional responses during music listening. While prior studies have examined links between low-level audio…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…
This document describes version 0.10 of TorchAudio: building blocks for machine learning applications in the audio and speech processing domain. The objective of TorchAudio is to accelerate the development and deployment of machine learning…
Generative models in vision have seen rapid progress due to algorithmic improvements and the availability of high-quality image datasets. In this paper, we offer contributions in both these areas to enable similar progress in audio…
In this work, we propose DiffWave, a versatile diffusion probabilistic model for conditional and unconditional waveform generation. The model is non-autoregressive, and converts the white noise signal into structured waveform through a…
Automatic evaluation of open-domain dialogue response generation is very challenging because there are many appropriate responses for a given context. Existing evaluation models merely compare the generated response with the ground truth…
Generative models of music audio are typically used to generate output based solely on a text prompt or melody. Boomerang sampling, recently proposed for the image domain, allows generating output close to an existing example, using any…
Recent progress in text-to-music generation has enabled models to synthesize high-quality musical segments, full compositions, and even respond to fine-grained control signals, e.g. chord progressions. State-of-the-art (SOTA) systems differ…
Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model…
ECHO (Evaluation of Chat, Human behavior, and Outcomes) is an open research platform designed to support reproducible, mixed-method studies of human interaction with both conversational AI systems and Web search engines. It enables…
This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook…