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Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly using or…

Recent advances in transformer-based text-to-motion generation have led to impressive progress in synthesizing high-quality human motion. Nevertheless, jointly achieving high fidelity, streaming capability, real-time responsiveness, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Dongjie Fu , Tengjiao Sun , Pengcheng Fang , Xiaohao Cai , Hansung Kim

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

This paper presents instruct-imagen, a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks. We introduce *multi-modal instruction* for image generation, a task representation articulating a range of…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Hexiang Hu , Kelvin C. K. Chan , Yu-Chuan Su , Wenhu Chen , Yandong Li , Kihyuk Sohn , Yang Zhao , Xue Ben , Boqing Gong , William Cohen , Ming-Wei Chang , Xuhui Jia

Text-driven motion generation has attracted increasing attention due to its broad applications in virtual reality, animation, and robotics. While existing methods typically model human and animal motion separately, a joint cross-species…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xuan Wang , Kai Ruan , Liyang Qian , Zhizhi Guo , Chang Su , Gaoang Wang

Generating human-human motion interactions conditioned on textual descriptions is a very useful application in many areas such as robotics, gaming, animation, and the metaverse. Alongside this utility also comes a great difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Pablo Ruiz Ponce , German Barquero , Cristina Palmero , Sergio Escalera , Jose Garcia-Rodriguez

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Mingyuan Zhang , Xinying Guo , Liang Pan , Zhongang Cai , Fangzhou Hong , Huirong Li , Lei Yang , Ziwei Liu

Personalized and continuous interactions are critical for LLM-based conversational agents, yet finite context windows and static parametric memory hinder the modeling of long-term, cross-session user states. Existing approaches, including…

Artificial Intelligence · Computer Science 2026-02-03 Ao Tian , Yunfeng Lu , Xinxin Fan , Changhao Wang , Lanzhi Zhou , Yeyao Zhang , Yanfang Liu

Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Wenqi Jia , Zekun Li , Abhay Mittal , Chengcheng Tang , Chuan Guo , Lezi Wang , James Matthew Rehg , Lingling Tao , Size An

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Audio-driven talking-head generation is a crucial and useful technology for virtual human interaction and film-making. While recent advances have focused on improving image fidelity and lip synchronization, generating accurate emotional…

Computer Vision and Pattern Recognition · Computer Science 2025-05-05 Wenqing Wang , Yun Fu

Person re-identification (re-ID) remains challenging in a real-world scenario, as it requires a trained network to generalise to totally unseen target data in the presence of variations across domains. Recently, generative adversarial…

Computer Vision and Pattern Recognition · Computer Science 2020-05-08 Amena Khatun , Simon Denman , Sridha Sridharan , Clinton Fookes

With the continuous advancement of image generation technology, advanced models such as GPT-Image-1 and Qwen-Image have achieved remarkable text-to-image consistency and world knowledge However, these models still fall short in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Junyan Ye , Leiqi Zhu , Yuncheng Guo , Dongzhi Jiang , Zilong Huang , Yifan Zhang , Zhiyuan Yan , Haohuan Fu , Conghui He , Weijia Li

In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Yuxuan Mu , Shihao Zou , Kangning Yin , Zheng Tian , Li Cheng , Weinan Zhang , Jun Wang

This paper describes the ReprGesture entry to the Generation and Evaluation of Non-verbal Behaviour for Embodied Agents (GENEA) challenge 2022. The GENEA challenge provides the processed datasets and performs crowdsourced evaluations to…

Human-Computer Interaction · Computer Science 2022-08-26 Sicheng Yang , Zhiyong Wu , Minglei Li , Mengchen Zhao , Jiuxin Lin , Liyang Chen , Weihong Bao

Dynamic facial expression recognition in the wild remains challenging due to data scarcity and long-tail distributions, which hinder models from effectively learning the temporal dynamics of scarce emotions. To address these limitations, we…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Huanzhen Wang , Ziheng Zhou , Jiaqi Song , Li He , Yunshi Lan , Yan Wang , Wenqiang Zhang