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Related papers: EgoSim: Egocentric World Simulator for Embodied In…

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As embodied intelligence emerges as a core frontier in artificial intelligence research, simulation platforms must evolve beyond low-level physical interactions to capture complex, human-centered social behaviors. We introduce FreeAskWorld,…

Artificial Intelligence · Computer Science 2025-12-23 Yuhang Peng , Yizhou Pan , Xinning He , Jihaoyu Yang , Xinyu Yin , Han Wang , Xiaoji Zheng , Chao Gao , Jiangtao Gong

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and…

Computer Vision and Pattern Recognition · Computer Science 2016-09-26 Helge Rhodin , Christian Richardt , Dan Casas , Eldar Insafutdinov , Mohammad Shafiei , Hans-Peter Seidel , Bernt Schiele , Christian Theobalt

Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They often create discomfort by possibly needed marker suits, and…

Computer Vision and Pattern Recognition · Computer Science 2017-01-03 Helge Rhodin , Christian Richardt , Dan Casas , Eldar Insafutdinov , Mohammad Shafiei , Hans-Peter Seidel , Bernt Schiele , Christian Theobalt

Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Bate Li , Houqiang Zhong , Zhengxue Cheng , Qiang Hu , Qiang Wang , Li Song , Wenjun Zhang

Egocentric human videos provide scalable demonstrations for imitation learning, but existing corpora often lack either fine-grained, temporally localized action descriptions or dexterous hand annotations. We introduce OpenEgo, a multimodal…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Ahad Jawaid , Yu Xiang

Interactive video generation has significant potential for scene simulation and video creation. However, existing methods often struggle with maintaining scene consistency during long video generation under dynamic camera control due to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Xinhang Gao , Junlin Guan , Shuhan Luo , Wenzhuo Li , Guanghuan Tan , Jiacheng Wang

Predicting when to initiate speech in real-world environments remains a fundamental challenge for conversational agents. We introduce EgoSpeak, a novel framework for real-time speech initiation prediction in egocentric streaming video. By…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Junhyeok Kim , Min Soo Kim , Jiwan Chung , Jungbin Cho , Jisoo Kim , Sungwoong Kim , Gyeongbo Sim , Youngjae Yu

Incorporating the physical environment is essential for a complete understanding of human behavior in unconstrained every-day tasks. This is especially important in ego-centric tasks where obtaining 3 dimensional information is both…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Mickey Li , Noyan Songur , Pavel Orlov , Stefan Leutenegger , A Aldo Faisal

Predicting turn-taking in multiparty conversations has many practical applications in human-computer/robot interaction. However, the complexity of human communication makes it a challenging task. Recent advances have shown that synchronous…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Mehdi Fatan , Emanuele Mincato , Dimitra Pintzou , Mariella Dimiccoli

Egocentric human experience data presents a vast resource for scaling up end-to-end imitation learning for robotic manipulation. However, significant domain gaps in visual appearance, sensor modalities, and kinematics between human and…

Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications…

Robotics · Computer Science 2026-05-11 Tianwei Ye , Yifan Mao , Minwen Liao , Jian Liu , Chunchao Guo , Dazhao Du , Quanxin Shou , Fangqi Zhu , Song Guo

Egocentric 3D human pose estimation using a single fisheye camera has become popular recently as it allows capturing a wide range of daily activities in unconstrained environments, which is difficult for traditional outside-in motion…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Jian Wang , Lingjie Liu , Weipeng Xu , Kripasindhu Sarkar , Christian Theobalt

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low cost accessibility and affordability of 3D data assets are…

Robotics · Computer Science 2025-06-17 Xinjie Wang , Liu Liu , Yu Cao , Ruiqi Wu , Wenkang Qin , Dehui Wang , Wei Sui , Zhizhong Su

We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Hiroyasu Akada , Jian Wang , Soshi Shimada , Masaki Takahashi , Christian Theobalt , Vladislav Golyanik

We present Ego3DPose, a highly accurate binocular egocentric 3D pose reconstruction system. The binocular egocentric setup offers practicality and usefulness in various applications, however, it remains largely under-explored. It has been…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Taeho Kang , Kyungjin Lee , Jinrui Zhang , Youngki Lee

We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Miao Liu , Dexin Yang , Yan Zhang , Zhaopeng Cui , James M. Rehg , Siyu Tang

Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty…

Robotics · Computer Science 2026-05-01 Yanghao Zhou , Jingyu Ma , Yibo Peng , Zhenguo Sun , Yu Bai , Börje F. Karlsson