Related papers: EgoSim: Egocentric World Simulator for Embodied In…
Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio…
Efficient acquisition of real-world embodied data has been increasingly critical. However, large-scale demonstrations captured by remote operation tend to take extremely high costs and fail to scale up the data size in an efficient manner.…
The possibility of sharing one's point of view makes use of wearable cameras compelling. These videos are often long, boring and coupled with extreme shake, as the camera is worn on a moving person. Fast forwarding (i.e. frame sampling) is…
World models based on video generation demonstrate remarkable potential for simulating interactive environments but face persistent difficulties in two key areas: maintaining long-term content consistency when scenes are revisited and…
Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We…
People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and…
We introduce EgoMem, the first lifelong memory agent tailored for full-duplex models that process real-time omnimodal streams. EgoMem enables real-time models to recognize multiple users directly from raw audiovisual streams, to provide…
We present a new method to localize a camera within a previously unseen environment perceived from an egocentric point of view. Although this is, in general, an ill-posed problem, humans can effortlessly and efficiently determine their…
Accurate 3D understanding of human hands and objects during manipulation remains a significant challenge for egocentric computer vision. Existing hand-object interaction datasets are predominantly captured in controlled studio settings,…
With the rapid development of artificial intelligence technologies and wearable devices, egocentric vision understanding has emerged as a new and challenging research direction, gradually attracting widespread attention from both academia…
We present Ego-Only, the first approach that enables state-of-the-art action detection on egocentric (first-person) videos without any form of exocentric (third-person) transferring. Despite the content and appearance gap separating the two…
Future 3D semantic occupancy forecasting and motion planning are central to autonomous driving, as they require models to reason about how surrounding scenes evolve and how the ego vehicle should act. Existing occupancy world models…
Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where…
Wearable collaborative robots stand to assist human wearers who need fall prevention assistance or wear exoskeletons. Such a robot needs to be able to constantly adapt to the surrounding scene based on egocentric vision, and predict the ego…
Egocentric "walking tour" videos provide a rich source of image data to develop rich and diverse visual models of environments around the world. However, the significant presence of humans in frames of these videos due to crowds and…
We present EgoCOL, an egocentric camera pose estimation method for open-world 3D object localization. Our method leverages sparse camera pose reconstructions in a two-fold manner, video and scan independently, to estimate the camera pose of…
Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday…
Predicting future human behavior from egocentric videos is a challenging but critical task for human intention understanding. Existing methods for forecasting 2D hand positions rely on visual representations and mainly focus on hand-object…
Being able to map the activities of others into one's own point of view is one fundamental human skill even from a very early age. Taking a step toward understanding this human ability, we introduce EgoExoLearn, a large-scale dataset that…
Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…