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Related papers: EgoSim: Egocentric World Simulator for Embodied In…

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Embodied foundation models require large-scale, high-quality real-world interaction data for pre-training and scaling. However, existing data collection methods suffer from high infrastructure costs, complex hardware dependencies, and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Bowen Yang , Zishuo Li , Yang Sun , Changtao Miao , Yifan Yang , Man Luo , Xiaotong Yan , Feng Jiang , Jinchuan Shi , Yankai Fu , Ning Chen , Junkai Zhao , Pengwei Wang , Guocai Yao , Shanghang Zhang , Hao Chen , Zhe Li , Kai Zhu

Generating long, coherent egocentric videos is difficult, as hand-object interactions and procedural tasks require reliable long-term memory. Existing autoregressive models suffer from content drift, where object identity and scene…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Liuzhou Zhang , Jiarui Ye , Yuanlei Wang , Ming Zhong , Mingju Cao , Wanke Xia , Bowen Zeng , Zeyu Zhang , Hao Tang

What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Anurag Bagchi , Zhipeng Bao , Homanga Bharadhwaj , Yu-Xiong Wang , Pavel Tokmakov , Martial Hebert

To serve as a scalable data source for embodied AI, world models should act as true simulators that infer interaction dynamics strictly from user actions, rather than mere conditional video generators relying on privileged future object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dayou Li , Lulin Liu , Bangya Liu , Shijie Zhou , Jiu Feng , Ziqi Lu , Minghui Zheng , Chenyu You , Zhiwen Fan

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Libo Zhang , Zekun Li , Tianyu Li , Zeyu Cao , Rui Xu , Xiaoxiao Long , Wenjia Wang , Jingbo Wang , Yuan Liu , Wenping Wang , Daquan Zhou , Taku Komura , Zhiyang Dou

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Qiao Gu , Lingni Ma , Adam W Harley , Richard Newcombe , Florian Shkurti , Julian Straub

We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Bonan Liu , Handi Yin , Manuel Kaufmann , Jinhao He , Sammy Christen , Jie Song , Pan Hui

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanpeng Tu , Hao Luo , Xi Chen , Xiang Bai , Fan Wang , Hengshuang Zhao

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Taewoong Kang , Kinam Kim , Dohyeon Kim , Minho Park , Junha Hyung , Jaegul Choo

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Siwei Zhang , Qianli Ma , Yan Zhang , Zhiyin Qian , Taein Kwon , Marc Pollefeys , Federica Bogo , Siyu Tang

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Tushar Nagarajan , Santhosh Kumar Ramakrishnan , Ruta Desai , James Hillis , Kristen Grauman

In egocentric action recognition a single population model is typically trained and subsequently embodied on a head-mounted device, such as an augmented reality headset. While this model remains static for new users and environments, we…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Matthias De Lange , Hamid Eghbalzadeh , Reuben Tan , Michael Iuzzolino , Franziska Meier , Karl Ridgeway

Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction, enabling systems to better interpret the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Gen Li , Yutong Chen , Yiqian Wu , Kaifeng Zhao , Marc Pollefeys , Siyu Tang

Egocentric vision is essential for both human and machine visual understanding, particularly in capturing the detailed hand-object interactions needed for manipulation tasks. Translating third-person views into first-person views…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Junho Park , Andrew Sangwoo Ye , Taein Kwon

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning a mapping between egocentric videos and human motions is…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Jiaman Li , C. Karen Liu , Jiajun Wu

Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Suvam Patra , Himanshu Aggarwal , Himani Arora , Chetan Arora , Subhashis Banerjee

The growing interest in embodied intelligence has brought ego-centric perspectives to contemporary research. One significant challenge within this realm is the accurate localization and tracking of objects in ego-centric videos, primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Shengyu Hao , Wenhao Chai , Zhonghan Zhao , Meiqi Sun , Wendi Hu , Jieyang Zhou , Yixian Zhao , Qi Li , Yizhou Wang , Xi Li , Gaoang Wang

Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Chenyangguang Zhang , Botao Ye , Boqi Chen , Alexandros Delitzas , Fangjinhua Wang , Marc Pollefeys , Xi Wang