Related papers: MOSS-VoiceGenerator: Create Realistic Voices with …
Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…
In this work, we present the SOMOS dataset, the first large-scale mean opinion scores (MOS) dataset consisting of solely neural text-to-speech (TTS) samples. It can be employed to train automatic MOS prediction systems focused on the…
Voice conversion models modify timbre while preserving paralinguistic features, enabling applications like dubbing and identity protection. However, most VC systems require access to target utterances, limiting their use when target data is…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed…
Creating realistic and natural-sounding synthetic speech remains a big challenge for voice identities unseen during training. As there is growing interest in synthesizing voices of new speakers, here we investigate the ability of…
We present a new neural text to speech (TTS) method that is able to transform text to speech in voices that are sampled in the wild. Unlike other systems, our solution is able to deal with unconstrained voice samples and without requiring…
Language models (LMs) have recently flourished in natural language processing and computer vision, generating high-fidelity texts or images in various tasks. In contrast, the current speech generative models are still struggling regarding…
The gender of any voice user interface is a key element of its perceived identity. Recently, there has been increasing interest in interfaces where the gender is ambiguous rather than clearly identifying as female or male. This work…
Supervised training of speech recognition models requires access to transcribed audio data, which often is not possible due to confidentiality issues. Our approach to this problem is to generate synthetic audio from a text-only corpus using…
The natural language generation (NLG) component of a spoken dialogue system (SDS) usually needs a substantial amount of handcrafting or a well-labeled dataset to be trained on. These limitations add significantly to development costs and…
We present a comparison of word-based and character-based sequence-to-sequence models for data-to-text natural language generation, which generate natural language descriptions for structured inputs. On the datasets of two recent generation…
Recent advances in neural network-based generative modeling have reignited the hopes in having computer systems capable of seamlessly conversing with humans and able to understand natural language. Neural architectures have been employed to…
Producing synthetic voice, similar to human-like sound, is an emerging novelty of modern interactive media systems. Text-To-Speech (TTS) systems try to generate synthetic and authentic voices via text input. Besides, well known and familiar…
Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…
Training of multi-speaker text-to-speech (TTS) systems relies on curated datasets based on high-quality recordings or audiobooks. Such datasets often lack speaker diversity and are expensive to collect. As an alternative, recent studies…
While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…
Cyber-physical systems like autonomous vehicles are tested in simulation before deployment, using domain-specific programs for scenario specification. To aid the testing of autonomous vehicles in simulation, we design a natural language…
Conversational recommender systems (CRSs) have become crucial emerging research topics in the field of RSs, thanks to their natural advantages of explicitly acquiring user preferences via interactive conversations and revealing the reasons…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…