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Physical representations of data offer physical and spatial ways of looking at, navigating, and interacting with data. While digital fabrication has facilitated the creation of objects with data-driven geometry, rendering data as a…

The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed…

Human-Computer Interaction · Computer Science 2026-04-17 Yushang Yang , Fanxu Meng , Fiona Fui-Hoon Nah , RAY LC

This paper details the development of an interactive sculpture built from deprecated hardware technology and intentionally decomposable, transient materials. We detail a case study of "Strain" - an emotive prototype that reclaims two…

Human-Computer Interaction · Computer Science 2024-04-15 Celia Chen , Alex Leitch

Resilient cyber-physical systems comprise computing systems able to continuously interact with the physical environment in which they operate, despite runtime errors. The term resilience refers to the ability to cope with unexpected inputs…

Software Engineering · Computer Science 2024-07-23 Ricardo D. Caldas

We present a comparative study of building with LEGO in three environments: the physical world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with "superpowers". The study aims to understand how traditional creative hands-on…

Human-Computer Interaction · Computer Science 2025-02-10 Viktorija Paneva , Maximilian David , Jörg Müller

We investigate the feasibility of obtaining highly trustworthy results using crowdsourcing on complex engineering tasks. Crowdsourcing is increasingly seen as a potentially powerful way of increasing the supply of labor for solving…

Social and Information Networks · Computer Science 2014-07-01 Matthew Staffelbach , Peter Sempolinski , David Hachen , Ahsan Kareem , Tracy Kijewski-Correa , Douglas Thain , Daniel Wei , Greg Madey

We present OOTDiffusion, a novel network architecture for realistic and controllable image-based virtual try-on (VTON). We leverage the power of pretrained latent diffusion models, designing an outfitting UNet to learn the garment detail…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Yuhao Xu , Tao Gu , Weifeng Chen , Chengcai Chen

The prediction of material properties through electronic-structure simulations based on density-functional theory has become routinely common, thanks, in part, to the steady increase in the number and robustness of available simulation…

Hybrid hackathons, which combine in-person and online participation, present unique challenges for organizers and participants. Although such events are increasingly conducted, research on them remains fragmented, with limited integration…

Human-Computer Interaction · Computer Science 2025-08-12 Abasi-amefon Obot Affia-Jomants , Alexander Serebrenik , James D. Herbsleb , Alexander Nolte

Virtual Try-On (VTON) has seen rapid advancements, providing a strong foundation for generative fashion tasks. However, the inverse problem, Virtual Try-Off (VTOFF)-aimed at reconstructing the canonical garment from a draped-on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Loc-Phat Truong , Meysam Madadi , Sergio Escalera

We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response to wind forces.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-24 Ed Quigley , Winnie Lin , Yilin Zhu , Ronald Fedkiw

Improving energy efficiency by monitoring system behavior and predicting future energy scenarios in light of increased penetration of renewable energy sources are becoming increasingly important, especially for energy systems that…

Systems and Control · Electrical Eng. & Systems 2025-03-12 Haozhen Cheng , Jan Stock , André Xhonneux , Hüseyin K. Çakmak , Veit Hagenmeyer

Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…

Human-Computer Interaction · Computer Science 2017-09-19 Michael Jones , Kevin Seppi

Large industrial facilities such as particle accelerators and nuclear power plants are critical infrastructures for scientific research and industrial processes. These facilities are complex systems that not only require regular maintenance…

Graphics · Computer Science 2024-10-28 Ke Li , Susanne Schmidt , Tim Rolff , Reinhard Bacher , Wim Leemans , Frank Steinicke

In controllable driving-scene reconstruction and 3D scene generation, maintaining geometric fidelity while synthesizing visually plausible appearance under large viewpoint shifts is crucial. However, effective fusion of geometry-based 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 YuAn Wang , Xiaofan Li , Chi Huang , Wenhao Zhang , Hao Li , Bosheng Wang , Xun Sun , Jun Wang

This paper presents a demonstration of the developed prototype showcasing a way to preserve the Intangible Cultural Heritage of Uttarakhand, India. Aipan is a traditional art form practiced in the Kumaon region in the state of Uttarakhand.…

Human-Computer Interaction · Computer Science 2024-04-22 Nishant Chaudhary , Mihir Raj , Richik Bhattacharjee , Anmol Srivastava , Rakesh Sah , Pankaj Badoni

This paper presents an innovative augmented reality pipeline tailored for museum environments, aimed at recognizing artworks and generating accurate 3D models from single images. By integrating two complementary pre-trained depth estimation…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Daniele Pannone , Alessia Castronovo , Maurizio Mancini , Gian Luca Foresti , Claudio Piciarelli , Rossana Gabrieli , Muhammad Yasir Bilal , Danilo Avola

The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts. We argue that to achieve similar outreach and impact as…

Human-Computer Interaction · Computer Science 2021-01-08 Evgeny Stemasov , Enrico Rukzio , Jan Gugenheimer

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on…

Computers and Society · Computer Science 2021-11-29 Lik-Hang Lee , Zijun Lin , Rui Hu , Zhengya Gong , Abhishek Kumar , Tangyao Li , Sijia Li , Pan Hui

Debugging physical computing projects provides a rich context to understand cross-disciplinary problem solving that integrates multiple domains of computing and engineering. Yet understanding and assessing students' learning of debugging…

Computers and Society · Computer Science 2023-12-18 L. Morales-Navarro , D. A. Fields , D. Barapatre , Y. B. Kafai